Add symbols to music_player_table
Also rename gMPlay structs to gMPlayInfo
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@@ -34,9 +34,9 @@ extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
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extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
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extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
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extern u32 gTransformedPersonalities[BATTLE_BANKS_COUNT];
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extern struct MusicPlayerInfo gMPlay_SE1;
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extern struct MusicPlayerInfo gMPlay_SE2;
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extern struct MusicPlayerInfo gMPlay_BGM;
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extern struct MusicPlayerInfo gMPlayInfo_SE1;
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extern struct MusicPlayerInfo gMPlayInfo_SE2;
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern const struct BattleMove gBattleMoves[];
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extern const u8 gUnknown_0831C604[];
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@@ -527,8 +527,8 @@ bool8 mplay_80342A4(u8 bank)
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBank].field_8 < 30)
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return TRUE;
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m4aMPlayStop(&gMPlay_SE1);
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m4aMPlayStop(&gMPlay_SE2);
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m4aMPlayStop(&gMPlayInfo_SE1);
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m4aMPlayStop(&gMPlayInfo_SE2);
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}
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if (zero == 0)
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{
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