Add symbols to music_player_table

Also rename gMPlay structs to gMPlayInfo
This commit is contained in:
Diegoisawesome
2018-01-09 21:30:54 -06:00
parent 73d3a21c2d
commit 3241b1405f
29 changed files with 149 additions and 137 deletions
+3 -3
View File
@@ -54,7 +54,7 @@ static EWRAM_DATA struct HofGfx *sHofGfxPtr = NULL;
extern bool8 gHasHallOfFameRecords;
extern u32 gUnknown_0203BCD4;
extern u8 gDecompressionBuffer[];
extern struct MusicPlayerInfo gMPlay_BGM;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
extern MainCallback gGameContinueCallback;
extern u32 gDamagedSaveSectors;
extern u8 gReservedSpritePaletteCount;
@@ -1040,7 +1040,7 @@ static void Task_HofPC_HandleInput(u8 taskId)
if (IsCryPlayingOrClearCrySongs())
{
StopCryAndClearCrySongs();
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
}
gTasks[taskId].func = Task_HofPC_HandlePaletteOnExit;
}
@@ -1050,7 +1050,7 @@ static void Task_HofPC_HandleInput(u8 taskId)
if (IsCryPlayingOrClearCrySongs())
{
StopCryAndClearCrySongs();
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
}
gTasks[taskId].func = Task_HofPC_HandlePaletteOnExit;
}