Add symbols to music_player_table
Also rename gMPlay structs to gMPlayInfo
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+3
-3
@@ -21,7 +21,7 @@ extern u8 gBankTarget;
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extern u16 gBattlePartyID[];
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extern u8 gBankSpriteIds[];
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extern u8 gHealthBoxesIds[];
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extern struct MusicPlayerInfo gMPlay_BGM;
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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// this file's functions
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static void Task_DoPokeballSendOutAnim(u8 taskId);
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@@ -773,11 +773,11 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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if (IsBGMPlaying())
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m4aMPlayStop(&gMPlay_BGM);
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m4aMPlayStop(&gMPlayInfo_BGM);
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}
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else
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{
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m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 128);
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 128);
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}
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}
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