Add symbols to music_player_table

Also rename gMPlay structs to gMPlayInfo
This commit is contained in:
Diegoisawesome
2018-01-09 21:30:54 -06:00
parent 73d3a21c2d
commit 3241b1405f
29 changed files with 149 additions and 137 deletions
+3 -3
View File
@@ -21,7 +21,7 @@ extern u8 gBankTarget;
extern u16 gBattlePartyID[];
extern u8 gBankSpriteIds[];
extern u8 gHealthBoxesIds[];
extern struct MusicPlayerInfo gMPlay_BGM;
extern struct MusicPlayerInfo gMPlayInfo_BGM;
// this file's functions
static void Task_DoPokeballSendOutAnim(u8 taskId);
@@ -773,11 +773,11 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
{
if (IsBGMPlaying())
m4aMPlayStop(&gMPlay_BGM);
m4aMPlayStop(&gMPlayInfo_BGM);
}
else
{
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 128);
m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 128);
}
}