Add symbols to music_player_table
Also rename gMPlay structs to gMPlayInfo
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@@ -50,7 +50,7 @@ struct PokeblockFeedStruct
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};
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extern u16 gSpecialVar_ItemId;
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extern struct MusicPlayerInfo gMPlay_BGM;
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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extern struct SpriteTemplate gUnknown_0202499C;
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extern const u8 gBattleTerrainPalette_Frontier[];
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@@ -802,7 +802,7 @@ static void Task_ReturnAfterPaletteFade(u8 taskId)
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{
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ResetSpriteData();
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FreeAllSpritePalettes();
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m4aMPlayVolumeControl(&gMPlay_BGM, -1, 0x100);
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, -1, 0x100);
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SetMainCallback2(gMain.savedCallback);
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DestroyTask(taskId);
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FreeAllWindowBuffers();
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