use_pokeblock: fakematch fix.
I am beginning to suspect that we should be using the gflib DMA macros everywhere wherever possible.
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-2
@@ -1,5 +1,6 @@
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#include "global.h"
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#include "global.h"
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#include "main.h"
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#include "main.h"
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#include "dma3.h"
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#include "pokeblock.h"
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#include "pokeblock.h"
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#include "malloc.h"
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#include "malloc.h"
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#include "decompress.h"
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#include "decompress.h"
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@@ -1240,8 +1241,7 @@ static void UpdateMonPic(u8 loadId)
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}
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}
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else
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else
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{
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{
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do {} while(0); // Only needed to match, feel free to remove.
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Dma3CopyLarge16_(sMenu->partySheets[loadId], sMenu->curMonTileStart, 0x800);
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DmaCopy16Defvars(3, sMenu->partySheets[loadId], sMenu->curMonTileStart, 0x800);
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LoadPalette(sMenu->partyPalettes[loadId], sMenu->curMonPalette, 32);
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LoadPalette(sMenu->partyPalettes[loadId], sMenu->curMonPalette, 32);
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}
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}
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}
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}
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