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@@ -523,14 +523,14 @@ struct BattleAnimationInfo
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u8 field_7;
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u8 ballThrowCaseId;
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u8 field_9_x1:1;
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u8 field_9_x2:1;
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u8 wildMonInvisible:1;
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u8 field_9_x1C:3;
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u8 field_9_x20:1;
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u8 field_9_x40:1;
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u8 field_9_x80:1;
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u8 field_A;
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u8 numBallParticles;
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u8 field_B;
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s16 field_C;
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s16 ballSubpx;
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u8 field_E;
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u8 field_F;
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};
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@@ -207,8 +207,8 @@ void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
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// battle_anim_ground.c
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void AnimTask_HorizontalShake(u8 taskId);
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// battle_anim_special.c
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void sub_8172EF0(u8 battler, struct Pokemon *mon);
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// battle_anim_pokeball.c
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void TryShinyAnimation(u8 battler, struct Pokemon *mon);
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u8 ItemIdToBallId(u16 itemId);
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u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes, u8 ballId);
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@@ -18,6 +18,14 @@ enum
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POKEBALL_COUNT
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};
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enum {
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BALL_AFFINE_ANIM_0,
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BALL_ROTATE_RIGHT,
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BALL_ROTATE_LEFT,
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BALL_AFFINE_ANIM_3,
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BALL_AFFINE_ANIM_4
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};
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extern const struct SpriteTemplate gBallSpriteTemplates[];
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#define POKEBALL_PLAYER_SENDOUT 0xFF
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