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@@ -290,9 +290,9 @@ static void sub_805F560(void)
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bool32 r10 = FALSE;
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
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sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
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TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
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if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI) && IsDoubleBattle() && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
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sub_8172EF0(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
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TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x80)
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@@ -369,7 +369,7 @@ static void sub_805F560(void)
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static void sub_805F994(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
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sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
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TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
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{
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@@ -481,7 +481,7 @@ static void sub_805FD00(void)
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static void sub_805FDF0(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
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sub_8172EF0(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
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TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
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if (gSprites[gUnknown_03005D7C[gActiveBattler]].callback == SpriteCallbackDummy
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
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