Rename movement scripts to use Faster over Fastest
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@@ -200,12 +200,12 @@ Route120_EventScript_StevenBattleKecleon::
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call_if_eq Route120_EventScript_PlayerApproachKecleonNorth
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compare VAR_FACING, DIR_WEST
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call_if_eq Route120_EventScript_PlayerApproachKecleonWest
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applymovement LOCALID_STEVEN, Common_Movement_WalkInPlaceFastestLeft
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applymovement LOCALID_STEVEN, Common_Movement_WalkInPlaceFasterLeft
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waitmovement 0
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delay 20
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msgbox Route120_Text_StevenUsedDevonScope, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_BRIDGE_KECLEON, Common_Movement_WalkInPlaceFastestRight
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applymovement LOCALID_BRIDGE_KECLEON, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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applymovement LOCALID_BRIDGE_KECLEON, Movement_KecleonAppears
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waitmovement 0
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@@ -237,15 +237,15 @@ Route120_EventScript_RemoveBridgeKecleonPostBattle::
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end
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Route120_EventScript_StevenGiveDeconScope::
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applymovement LOCALID_STEVEN, Common_Movement_WalkInPlaceFastestDown
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp
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applymovement LOCALID_STEVEN, Common_Movement_WalkInPlaceFasterDown
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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msgbox Route120_Text_StevenGiveDevonScope, MSGBOX_DEFAULT
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giveitem ITEM_DEVON_SCOPE
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setflag FLAG_RECEIVED_DEVON_SCOPE
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msgbox Route120_Text_StevenGoodbye, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_STEVEN, Common_Movement_WalkInPlaceFastestDown
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applymovement LOCALID_STEVEN, Common_Movement_WalkInPlaceFasterDown
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waitmovement 0
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delay 50
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setfieldeffectargument 0, 1
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@@ -262,7 +262,7 @@ Route120_EventScript_StevenGiveDeconScope::
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end
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Route120_EventScript_PlayerApproachKecleonNorth::
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
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waitmovement 0
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return
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