Rename movement scripts to use Faster over Fastest

This commit is contained in:
cbt6
2021-11-05 02:22:28 +08:00
parent 0fe3881961
commit 32aaf6912f
108 changed files with 1491 additions and 1491 deletions
+8 -8
View File
@@ -54,10 +54,10 @@ SlateportCity_Harbor_EventScript_AquaEscapeTrigger3::
end
SlateportCity_Harbor_EventScript_AquaEscapeScene::
applymovement LOCALID_ARCHIE, Common_Movement_WalkInPlaceFastestDown
applymovement LOCALID_ARCHIE, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
applymovement LOCALID_GRUNT, Common_Movement_WalkInPlaceFastestDown
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp
applymovement LOCALID_GRUNT, Common_Movement_WalkInPlaceFasterDown
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
msgbox SlateportCity_Harbor_Text_ArchieYouAgainHideoutInLilycove, MSGBOX_DEFAULT
closemessage
@@ -91,21 +91,21 @@ SlateportCity_Harbor_EventScript_AquaEscapeScene::
SlateportCity_Harbor_EventScript_SternApproachPlayer0::
applymovement LOCALID_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer0
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestDown
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
return
SlateportCity_Harbor_EventScript_SternApproachPlayer1::
applymovement LOCALID_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer1
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
return
SlateportCity_Harbor_EventScript_SternApproachPlayer::
applymovement LOCALID_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
return
@@ -234,7 +234,7 @@ SlateportCity_Harbor_EventScript_ChooseNewDestination::
SlateportCity_Harbor_EventScript_BoardFerry::
msgbox SlateportCity_Harbor_Text_PleaseBoardFerry, MSGBOX_DEFAULT
closemessage
applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFastestUp
applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
delay 30
hideobjectat VAR_LAST_TALKED, MAP_SLATEPORT_CITY_HARBOR
@@ -265,7 +265,7 @@ SlateportCity_Harbor_EventScript_BoardFerryNorth::
SlateportCity_Harbor_Movement_BoardFerryEast:
walk_right
walk_in_place_fastest_up
walk_in_place_faster_up
step_end
SlateportCity_Harbor_Movement_BoardFerryNorth: