Rename movement scripts to use Faster over Fastest
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@@ -9,14 +9,14 @@ SlateportCity_OceanicMuseum_1F_EventScript_EntranceAttendant::
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SlateportCity_OceanicMuseum_1F_EventScript_PayEntranceFeeLeft::
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lockall
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
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waitmovement 0
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goto SlateportCity_OceanicMuseum_1F_EventScript_PayEntranceFee
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end
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SlateportCity_OceanicMuseum_1F_EventScript_PayEntranceFeeRight::
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lockall
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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goto SlateportCity_OceanicMuseum_1F_EventScript_PayEntranceFee
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end
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@@ -205,12 +205,12 @@ SlateportCity_OceanicMuseum_1F_Movement_PlayerWatchGruntExitNorth:
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delay_16
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delay_8
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delay_4
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walk_in_place_fastest_down
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walk_in_place_faster_down
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step_end
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SlateportCity_OceanicMuseum_1F_Movement_PlayerWatchGruntExitWestEast:
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delay_16
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walk_in_place_fastest_down
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walk_in_place_faster_down
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step_end
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SlateportCity_OceanicMuseum_1F_Movement_FamiliarGruntExit:
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