Rename movement scripts to use Faster over Fastest
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@@ -40,7 +40,7 @@ VictoryRoad_1F_EventScript_WallyBattleTrigger2::
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end
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VictoryRoad_1F_EventScript_WallyEntranceBattle::
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestDown
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
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waitmovement 0
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msgbox VictoryRoad_1F_Text_WallyNotGoingToLoseAnymore, MSGBOX_DEFAULT
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trainerbattle_no_intro TRAINER_WALLY_VR_1, VictoryRoad_1F_Text_WallyEntranceDefeat
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