use ability num instead of alt ability
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@@ -1628,7 +1628,7 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst)
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battleMon.spAttack = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK);
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battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF);
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battleMon.isEgg = GetMonData(&gPlayerParty[monId], MON_DATA_IS_EGG);
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battleMon.altAbility = GetMonData(&gPlayerParty[monId], MON_DATA_ALT_ABILITY);
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battleMon.abilityNum = GetMonData(&gPlayerParty[monId], MON_DATA_ABILITY_NUM);
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battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID);
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GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname);
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StringCopy10(battleMon.nickname, nickname);
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