use ability num instead of alt ability
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@@ -1742,7 +1742,7 @@ static void Select_CopyMonsToPlayerParty(void)
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gPlayerParty[i] = sFactorySelectScreen->mons[j].monData;
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gSaveBlock2Ptr->frontier.rentalMons[i].monId = sFactorySelectScreen->mons[j].monSetId;
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gSaveBlock2Ptr->frontier.rentalMons[i].personality = GetMonData(&gPlayerParty[i], MON_DATA_PERSONALITY, NULL);
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gSaveBlock2Ptr->frontier.rentalMons[i].abilityBit = GetBoxMonData(&gPlayerParty[i].box, MON_DATA_ALT_ABILITY, NULL);
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gSaveBlock2Ptr->frontier.rentalMons[i].abilityNum = GetBoxMonData(&gPlayerParty[i].box, MON_DATA_ABILITY_NUM, NULL);
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gSaveBlock2Ptr->frontier.rentalMons[i].ivs = GetBoxMonData(&gPlayerParty[i].box, MON_DATA_ATK_IV, NULL);
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break;
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}
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@@ -2266,7 +2266,7 @@ static void CopySwappedMonData(void)
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gSaveBlock2Ptr->frontier.rentalMons[sFactorySwapScreen->playerMonId].monId = gSaveBlock2Ptr->frontier.rentalMons[sFactorySwapScreen->enemyMonId + 3].monId;
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gSaveBlock2Ptr->frontier.rentalMons[sFactorySwapScreen->playerMonId].ivs = gSaveBlock2Ptr->frontier.rentalMons[sFactorySwapScreen->enemyMonId + 3].ivs;
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gSaveBlock2Ptr->frontier.rentalMons[sFactorySwapScreen->playerMonId].personality = GetMonData(&gEnemyParty[sFactorySwapScreen->enemyMonId], MON_DATA_PERSONALITY, NULL);
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gSaveBlock2Ptr->frontier.rentalMons[sFactorySwapScreen->playerMonId].abilityBit = GetBoxMonData(&gEnemyParty[sFactorySwapScreen->enemyMonId].box, MON_DATA_ALT_ABILITY, NULL);
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gSaveBlock2Ptr->frontier.rentalMons[sFactorySwapScreen->playerMonId].abilityNum = GetBoxMonData(&gEnemyParty[sFactorySwapScreen->enemyMonId].box, MON_DATA_ABILITY_NUM, NULL);
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}
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static void Task_FromSwapScreenToSummaryScreen(u8 taskId)
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