use ability num instead of alt ability
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@@ -1433,7 +1433,7 @@ void PutZigzagoonInPlayerParty(void)
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u16 monData;
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CreateMon(&gPlayerParty[0], SPECIES_ZIGZAGOON, 7, 0x20, FALSE, 0, FALSE, 0);
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monData = TRUE;
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SetMonData(&gPlayerParty[0], MON_DATA_ALT_ABILITY, &monData);
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SetMonData(&gPlayerParty[0], MON_DATA_ABILITY_NUM, &monData);
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monData = MOVE_TACKLE;
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SetMonData(&gPlayerParty[0], MON_DATA_MOVE1, &monData);
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monData = MOVE_NONE;
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