use ability num instead of alt ability

This commit is contained in:
DizzyEggg
2019-05-14 15:22:16 +02:00
committed by huderlem
parent 2fdc489bc0
commit 33979f0fa6
24 changed files with 571 additions and 571 deletions
+4 -4
View File
@@ -115,7 +115,7 @@ static EWRAM_DATA struct PokemonSummaryScreenData
u8 level; // 0x5
u8 ribbonCount; // 0x6
u8 ailment; // 0x7
u8 altAbility; // 0x8
u8 abilityNum; // 0x8
u8 metLocation; // 0x9
u8 metLevel; // 0xA
u8 metGame; // 0xB
@@ -1356,7 +1356,7 @@ static bool8 ExtractMonDataToSummaryStruct(struct Pokemon *mon)
sum->species2 = GetMonData(mon, MON_DATA_SPECIES2);
sum->exp = GetMonData(mon, MON_DATA_EXP);
sum->level = GetMonData(mon, MON_DATA_LEVEL);
sum->altAbility = GetMonData(mon, MON_DATA_ALT_ABILITY);
sum->abilityNum = GetMonData(mon, MON_DATA_ABILITY_NUM);
sum->item = GetMonData(mon, MON_DATA_HELD_ITEM);
sum->pid = GetMonData(mon, MON_DATA_PERSONALITY);
sum->sanity = GetMonData(mon, MON_DATA_SANITY_IS_BAD_EGG);
@@ -3062,13 +3062,13 @@ static void PrintMonOTID(void)
static void PrintMonAbilityName(void)
{
u8 ability = GetAbilityBySpecies(sMonSummaryScreen->summary.species, sMonSummaryScreen->summary.altAbility);
u8 ability = GetAbilityBySpecies(sMonSummaryScreen->summary.species, sMonSummaryScreen->summary.abilityNum);
SummaryScreen_PrintTextOnWindow(AddWindowFromTemplateList(sPageInfoTemplate, PSS_DATA_WINDOW_INFO_ABILITY), gAbilityNames[ability], 0, 1, 0, 1);
}
static void PrintMonAbilityDescription(void)
{
u8 ability = GetAbilityBySpecies(sMonSummaryScreen->summary.species, sMonSummaryScreen->summary.altAbility);
u8 ability = GetAbilityBySpecies(sMonSummaryScreen->summary.species, sMonSummaryScreen->summary.abilityNum);
SummaryScreen_PrintTextOnWindow(AddWindowFromTemplateList(sPageInfoTemplate, PSS_DATA_WINDOW_INFO_ABILITY), gAbilityDescriptionPointers[ability], 0, 17, 0, 0);
}