Fix CRY_MODE_ECHO
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@@ -24,9 +24,9 @@
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#define CRY_MODE_DOUBLES 1 // Shortened cry for double battles
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#define CRY_MODE_ENCOUNTER 2 // Used when starting a static encounter, or when a Pokémon is "aggressive"
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#define CRY_MODE_HIGH_PITCH 3 // Highest pitch mode, used exclusively by the move Howl
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#define CRY_MODE_ECHO_END 4 // For 2nd cry used by the move Hyper Voice. Played in reverse
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#define CRY_MODE_ECHO_START 4 // For 1st half of cry used by the move Hyper Voice. Played in reverse
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#define CRY_MODE_FAINT 5 // Used when a Pokémon faints
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#define CRY_MODE_ECHO_START 6 // For 1st cry used by the move Hyper Voice
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#define CRY_MODE_ECHO_END 6 // For 2nd half of cry used by the move Hyper Voice
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#define CRY_MODE_ROAR_1 7 // For 1st cry used by the move Roar
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#define CRY_MODE_ROAR_2 8 // For 2nd cry used by the move Roar
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#define CRY_MODE_GROWL_1 9 // For 1st cry used by the move Growl. Played in reverse
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