Continue documenting generic arguments
This commit is contained in:
@@ -62,7 +62,7 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
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bool8 IsContest(void);
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s8 BattleAnimAdjustPanning(s8 pan);
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s8 BattleAnimAdjustPanning2(s8 pan);
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s16 KeepPanInRange(s16 a, int oldPan);
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s16 KeepPanInRange(s16 panArg, int oldPan);
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s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
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void RelocateBattleBgPal(u16 paletteNum, u16 *dest, u32 offset, bool8 largeScreen);
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void ResetBattleAnimBg(bool8);
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@@ -91,14 +91,14 @@ bool8 AnimTranslateLinear(struct Sprite *sprite);
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void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
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u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId);
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void InitAnimLinearTranslationWithSpeed(struct Sprite *sprite);
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u16 ArcTan2Neg(s16 a, s16 b);
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void TrySetSpriteRotScale(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation);
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u16 ArcTan2Neg(s16 x, s16 y);
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void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation);
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void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite);
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void TranslateSpriteLinearAndFlicker(struct Sprite *sprite);
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void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite);
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void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite);
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void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 a2);
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s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 a2);
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void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset);
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s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr);
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u8 GetBattlerYCoordWithElevation(u8 battlerId);
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void WaitAnimForDuration(struct Sprite *sprite);
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void AnimTravelDiagonally(struct Sprite *sprite);
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@@ -129,7 +129,7 @@ void AnimLoadCompressedBgGfx(u32, const u32*, u32);
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void UpdateAnimBg3ScreenSize(bool8);
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void TranslateSpriteInGrowingCircle(struct Sprite *);
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void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
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void PrepareEruptAnimTaskData(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
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void PrepareEruptAnimTaskData(struct Task *task, u8 spriteId, s16 xScaleStart, s16 yScaleStart, s16 xScaleEnd, s16 yScaleEnd, u16 duration);
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u8 UpdateEruptAnimTask(struct Task *task);
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void DestroyAnimSpriteAndDisableBlend(struct Sprite *);
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void AnimLoadCompressedBgTilemap(u32 bgId, const void *src);
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@@ -146,7 +146,7 @@ void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union Aff
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bool8 RunAffineAnimFromTaskData(struct Task *task);
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void AnimThrowProjectile(struct Sprite *sprite);
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void GetBgDataForTransform(struct BattleAnimBgData *dest, u8 battlerId);
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u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, bool32 ignoreDeoxysForm);
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u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, bool32 ignoreDeoxysForm);
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void ResetSpriteRotScale_PreserveAffine(struct Sprite *sprite);
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void TradeMenuBouncePartySprites(struct Sprite *sprite);
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void DestroyAnimVisualTaskAndDisableBlend(u8 taskId);
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@@ -209,7 +209,7 @@ void AnimTask_HorizontalShake(u8 taskId);
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void TryShinyAnimation(u8 battler, struct Pokemon *mon);
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u8 ItemIdToBallId(u16 itemId);
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u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 spritePalNum, u32 selectedPalettes, u8 ballId);
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// battle_anim_utility_funcs.c
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void InitStatsChangeAnimation(u8);
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@@ -227,7 +227,7 @@ void AnimWaterPulseRing(struct Sprite *sprite);
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void DestroyAnimSpriteAfterTimer(struct Sprite *sprite);
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// battle_anim_smokescreen.c
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u8 SmokescreenImpact(s16 x, s16 y, u8 a3);
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u8 SmokescreenImpact(s16 x, s16 y, bool8 persist);
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u32 UnpackSelectedBattlePalettes(s16);
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@@ -71,7 +71,7 @@ void UpdateOamPriorityInAllHealthboxes(u8 priority);
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void InitBattlerHealthboxCoords(u8 battler);
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void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent);
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void SwapHpBarsWithHpText(void);
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u8 CreatePartyStatusSummarySprites(u8 battler, struct HpAndStatus *partyInfo, u8 arg2, bool8 isBattleStart);
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u8 CreatePartyStatusSummarySprites(u8 battler, struct HpAndStatus *partyInfo, bool8 skipPlayer, bool8 isBattleStart);
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void Task_HidePartyStatusSummary(u8 taskId);
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void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId);
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s32 MoveBattleBar(u8 battler, u8 healthboxSpriteId, u8 whichBar, u8 unused);
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@@ -599,4 +599,6 @@
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#define B_MSG_REF_DRAW 7
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#define B_MSG_REF_COMMENCE_BATTLE 8
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#define NUM_TRAPPING_MOVES 6
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#endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H
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@@ -340,11 +340,11 @@ void SetLinkAIContestants(u8 contestType, u8 rank, bool32 isPostgame);
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u8 GetContestEntryEligibility(struct Pokemon *pkmn);
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void CalculateRound1Points(u8 contestCategory);
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bool8 IsSpeciesNotUnown(u16 species);
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bool8 Contest_IsMonsTurnDisabled(u8 a);
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bool8 Contest_IsMonsTurnDisabled(u8 contestant);
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void SaveLinkContestResults(void);
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void SortContestants(bool8 a);
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void SetContestantEffectStringID(u8 a, u8 b);
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void SetContestantEffectStringID2(u8 a, u8 b);
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void SortContestants(bool8 useRanking);
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void SetContestantEffectStringID(u8 contestant, u8 effectStringId);
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void SetContestantEffectStringID2(u8 contestant, u8 effectStringId);
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void SetStartledString(u8 contestant, u8 jam);
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void MakeContestantNervous(u8 p);
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s8 Contest_GetMoveExcitement(u16 move);
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@@ -13,7 +13,7 @@ void LoadCompressedSpriteSheetOverrideBuffer(const struct CompressedSpriteSheet
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bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet* src);
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void LoadCompressedSpritePalette(const struct CompressedSpritePalette *src);
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void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *a, void *buffer);
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void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *src, void *buffer);
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bool8 LoadCompressedSpritePaletteUsingHeap(const struct CompressedSpritePalette *src);
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void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void* buffer, s32 species);
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@@ -17,14 +17,14 @@ extern u16 gTotalCameraPixelOffsetY;
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void DrawWholeMapView(void);
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void CurrentMapDrawMetatileAt(int x, int y);
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void GetCameraOffsetWithPan(s16 *a0, s16 *a1);
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void GetCameraOffsetWithPan(s16 *x, s16 *y);
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void DrawDoorMetatileAt(int x, int y, u16 *arr);
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void ResetFieldCamera(void);
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void ResetCameraUpdateInfo(void);
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u32 InitCameraUpdateCallback(u8 a);
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u32 InitCameraUpdateCallback(u8 trackedSpriteId);
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void CameraUpdate(void);
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void SetCameraPanningCallback(void (*a)(void));
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void SetCameraPanning(s16 a, s16 b);
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void SetCameraPanningCallback(void (*callback)(void));
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void SetCameraPanning(s16 horizontal, s16 vertical);
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void InstallCameraPanAheadCallback(void);
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void UpdateCameraPanning(void);
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void FieldUpdateBgTilemapScroll(void);
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@@ -11,29 +11,29 @@ void PlayerGetDestCoords(s16 *, s16 *);
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u8 GetPlayerFacingDirection(void);
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u8 GetPlayerMovementDirection(void);
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u8 PlayerGetCopyableMovement(void);
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void PlayerWalkNormal(u8);
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void PlayerWalkFast(u8);
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void PlayerRideWaterCurrent(u8);
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void PlayerWalkFaster(u8);
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void PlayerOnBikeCollide(u8);
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void PlayerFaceDirection(u8 a);
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void PlayerTurnInPlace(u8 a);
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void PlayerJumpLedge(u8 a);
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void PlayerIdleWheelie(u8 a);
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void PlayerStartWheelie(u8 a);
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void PlayerEndWheelie(u8 a);
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void PlayerStandingHoppingWheelie(u8 a);
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void PlayerMovingHoppingWheelie(u8 a);
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void PlayerLedgeHoppingWheelie(u8 a);
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void PlayerAcroTurnJump(u8 a);
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void PlayerSetAnimId(u8 a, u8 b);
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void PlayerWalkNormal(u8 direction);
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void PlayerWalkFast(u8 direction);
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void PlayerRideWaterCurrent(u8 direction);
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void PlayerWalkFaster(u8 direction);
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void PlayerOnBikeCollide(u8 direction);
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void PlayerFaceDirection(u8 direction);
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void PlayerTurnInPlace(u8 direction);
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void PlayerJumpLedge(u8 direction);
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void PlayerIdleWheelie(u8 direction);
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void PlayerStartWheelie(u8 direction);
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void PlayerEndWheelie(u8 direction);
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void PlayerStandingHoppingWheelie(u8 direction);
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void PlayerMovingHoppingWheelie(u8 direction);
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void PlayerLedgeHoppingWheelie(u8 direction);
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void PlayerAcroTurnJump(u8 direction);
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void PlayerSetAnimId(u8 movementActionId, u8 copyableMovement);
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bool8 IsPlayerCollidingWithFarawayIslandMew(u8 direction);
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void PlayerOnBikeCollideWithFarawayIslandMew(u8 direction);
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u8 CheckForObjectEventCollision(struct ObjectEvent *a, s16 b, s16 c, u8 d, u8 e);
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u8 CheckForObjectEventCollision(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatileBehavior);
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u8 PlayerGetElevation(void);
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void SetPlayerAvatarTransitionFlags(u16 a);
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void SetPlayerAvatarTransitionFlags(u16 transitionFlags);
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void CancelPlayerForcedMovement(void);
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void InitPlayerAvatar(s16 a, s16 b, u8 c, u8 d);
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void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender);
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void PlayerFreeze(void);
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void StopPlayerAvatar(void);
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void SetSpinStartFacingDir(u8);
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@@ -41,8 +41,8 @@ void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
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u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8, u8);
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void SetPlayerAvatarFieldMove(void);
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u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
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void SetPlayerAvatarStateMask(u8 a);
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u8 GetPlayerAvatarGraphicsIdByStateId(u8 a);
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void SetPlayerAvatarStateMask(u8 flags);
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u8 GetPlayerAvatarGraphicsIdByStateId(u8 state);
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u8 GetJumpSpecialMovementAction(u32);
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bool8 PartyHasMonWithSurf(void);
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bool8 IsPlayerFacingSurfableFishableWater(void);
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@@ -1,14 +1,8 @@
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#ifndef GUARD_FIELD_SPECIAL_SCENE_H
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#define GUARD_FIELD_SPECIAL_SCENE_H
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s16 GetTruckCameraBobbingY(int a1);
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s16 GetTruckBoxMovement(int a1);
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void Task_Truck1(u8 taskId);
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void Task_Truck2(u8 taskId);
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void Task_Truck3(u8 taskId);
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void Task_HandleTruckSequence(u8 taskId);
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void ExecuteTruckSequence(void);
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void EndTruckSequence(u8);
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void EndTruckSequence(u8 taskId);
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void FieldCB_ShowPortholeView(void);
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#endif // GUARD_FIELD_SPECIAL_SCENE_H
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@@ -25,8 +25,8 @@ void ChooseMonForSoftboiled(u8 taskId);
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// flash
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bool8 SetUpFieldMove_Flash(void);
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void CB2_DoChangeMap(void);
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bool8 GetMapPairFadeToType(u8 a1, u8 a2);
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bool8 GetMapPairFadeFromType(u8 a1, u8 a2);
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bool8 GetMapPairFadeToType(u8 _fromType, u8 _toType);
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bool8 GetMapPairFadeFromType(u8 _fromType, u8 _toType);
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// strength
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bool8 SetUpFieldMove_Strength(void);
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@@ -1,8 +1,8 @@
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#ifndef GUARD_FLDEFF_MISC_H
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#define GUARD_FLDEFF_MISC_H
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void ComputerScreenOpenEffect(u16 a0, u16 a1, u8 a2);
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void ComputerScreenCloseEffect(u16 a0, u16 a1, u8 a2);
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void ComputerScreenOpenEffect(u16 increment, u16 unused, u8 priority);
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void ComputerScreenCloseEffect(u16 increment, u16 unused, u8 priority);
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bool8 IsComputerScreenOpenEffectActive(void);
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bool8 IsComputerScreenCloseEffectActive(void);
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bool8 SetUpFieldMove_SecretPower(void);
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@@ -423,7 +423,7 @@ void Clear64byte(void *addr);
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void SoundInit(struct SoundInfo *soundInfo);
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void MPlayExtender(struct CgbChannel *cgbChans);
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void m4aSoundMode(u32 mode);
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void MPlayOpen(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *track, u8 a3);
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void MPlayOpen(struct MusicPlayerInfo *mplayInfo, struct MusicPlayerTrack *tracks, u8 trackCount);
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void CgbSound(void);
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void CgbOscOff(u8);
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void CgbModVol(struct CgbChannel *chan);
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@@ -33,11 +33,11 @@ extern const struct CompressedSpriteSheet gSpriteSheet_CreditsRivalBrendan[];
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extern const struct CompressedSpriteSheet gSpriteSheet_CreditsRivalMay[];
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extern const struct SpritePalette gSpritePalettes_Credits[];
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void LoadIntroPart2Graphics(u8 scene);
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void SetIntroPart2BgCnt(u8 a);
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void LoadIntroPart2Graphics(u8 scenery);
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void SetIntroPart2BgCnt(u8 scenery);
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void LoadCreditsSceneGraphics(u8);
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void SetCreditsSceneBgCnt(u8);
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u8 CreateBicycleBgAnimationTask(u8 a, u16 b, u16 c, u16 d);
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u8 CreateBicycleBgAnimationTask(u8 mode, u16 bg1Speed, u16 bg2Speed, u16 bg3Speed);
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void CycleSceneryPalette(u8);
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u8 CreateIntroBrendanSprite(s16 x, s16 y);
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u8 CreateIntroMaySprite(s16 x, s16 y);
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@@ -300,7 +300,7 @@ void LocalLinkPlayerToBlock(void);
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void LinkPlayerFromBlock(u32 who);
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bool32 Link_AnyPartnersPlayingFRLG_JP(void);
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void ResetLinkPlayerCount(void);
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void SaveLinkPlayers(u8 a0);
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void SaveLinkPlayers(u8 playerCount);
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void SetWirelessCommType0(void);
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bool32 IsLinkRecvQueueAtOverworldMax(void);
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@@ -2,6 +2,6 @@
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#define GUARD_MAIN_MENU_H
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void CB2_InitMainMenu(void);
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void CreateYesNoMenuParameterized(u8 a, u8 b, u16 c, u16 d, u8 e, u8 f);
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void CreateYesNoMenuParameterized(u8 x, u8 y, u16 baseTileNum, u16 baseBlock, u8 yesNoPalNum, u8 winPalNum);
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#endif // GUARD_MAIN_MENU_H
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@@ -7,8 +7,8 @@ void SetMauvilleOldMan(void);
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u8 GetCurrentMauvilleOldMan(void);
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void SetMauvilleOldManObjEventGfx(void);
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void SanitizeMauvilleOldManForRuby(OldMan *dest);
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void SanitizeReceivedRubyOldMan(union OldMan * oldMan, u32 r1, u32 r6);
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void SanitizeReceivedEmeraldOldMan(union OldMan * oldMan, u32 unused, u32 a2);
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void SanitizeReceivedRubyOldMan(union OldMan * oldMan, u32 version, u32 language);
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void SanitizeReceivedEmeraldOldMan(union OldMan * oldMan, u32 version, u32 language);
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void ResetMauvilleOldManFlag(void);
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#endif // GUARD_MAUVILLE_OLD_MAN_H
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@@ -57,8 +57,8 @@ void DisplayYesNoMenuDefaultYes(void);
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u32 GetPlayerTextSpeed(void);
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u8 GetPlayerTextSpeedDelay(void);
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void Menu_LoadStdPalAt(u16 offset);
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void AddTextPrinterWithCallbackForMessage(bool8 a1, void (*callback)(struct TextPrinterTemplate *, u16));
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void BgDmaFill(u32 bg, u8 a1, int a2, int a3);
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void AddTextPrinterWithCallbackForMessage(bool8 canSpeedUp, void (*callback)(struct TextPrinterTemplate *, u16));
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void BgDmaFill(u32 bg, u8 value, int offset, int size);
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void AddTextPrinterParameterized3(u8 windowId, u8 fontId, u8 left, u8 top, const u8 *color, s8 speed, const u8 *str);
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void ClearStdWindowAndFrameToTransparent(u8 windowId, bool8 copyToVram);
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void SetWindowTemplateFields(struct WindowTemplate* template, u8 priority, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 palNum, u16 baseBlock);
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@@ -69,7 +69,7 @@ u8 InitMenuInUpperLeftCornerNormal(u8 windowId, u8 numItems, u8 initialCursorPos
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u8 Menu_GetCursorPos(void);
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s8 Menu_ProcessInput(void);
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s8 Menu_ProcessInputNoWrap(void);
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void BlitMenuInfoIcon(u8 winId, u8 a2, u16 x, u16 y);
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void BlitMenuInfoIcon(u8 windowId, u8 iconId, u16 x, u16 y);
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void ResetTempTileDataBuffers(void);
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void *DecompressAndCopyTileDataToVram(u8 bgId, const void *src, u32 size, u16 offset, u8 mode);
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bool8 FreeTempTileDataBuffersIfPossible(void);
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@@ -81,14 +81,14 @@ s8 ProcessMenuInput_other(void);
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void DoScheduledBgTilemapCopiesToVram(void);
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void ClearScheduledBgCopiesToVram(void);
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void AddTextPrinterParameterized4(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, const u8 *color, s8 speed, const u8 *str);
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void DrawDialogFrameWithCustomTileAndPalette(u8 windowId, bool8 copyToVram, u16 a2, u8 a3);
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void DrawDialogFrameWithCustomTileAndPalette(u8 windowId, bool8 copyToVram, u16 tileNum, u8 paletteNum);
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void PrintMenuActionTextsInUpperLeftCorner(u8 windowId, u8 optionsNo, const struct MenuAction *actions, const u8 *actionIds);
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void ClearDialogWindowAndFrameToTransparent(u8 windowId, bool8 copyToVram);
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void *malloc_and_decompress(const void *src, u32 *sizeOut);
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u16 copy_decompressed_tile_data_to_vram(u8 bgId, const void *src, u16 size, u16 offset, u8 mode);
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void AddTextPrinterForMessage(bool8 allowSkippingDelayWithButtonPress);
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void PrintMenuActionTexts(u8 windowId, u8 fontId, u8 left, u8 top, u8 letterSpacing, u8 lineHeight, u8 itemCount, const struct MenuAction *strs, const u8 *a8);
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void PrintMenuActionGrid(u8 windowId, u8 fontId, u8 left, u8 top, u8 a4, u8 itemCount, u8 itemCount2, const struct MenuAction *strs, const u8 *a8);
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void PrintMenuActionTexts(u8 windowId, u8 fontId, u8 left, u8 top, u8 letterSpacing, u8 lineHeight, u8 itemCount, const struct MenuAction *menuActions, const u8 *actionIds);
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void PrintMenuActionGrid(u8 windowId, u8 fontId, u8 left, u8 top, u8 optionWidth, u8 horizontalCount, u8 verticalCount, const struct MenuAction *menuActions, const u8 *actionIds);
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u8 InitMenuActionGrid(u8 windowId, u8 optionWidth, u8 columns, u8 rows, u8 initialCursorPos);
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u8 ChangeMenuGridCursorPosition(s8 deltaX, s8 deltaY);
|
||||
u8 GetStartMenuWindowId(void);
|
||||
|
||||
@@ -77,7 +77,7 @@ void SetWarpDestinationToMapWarp(s8 mapGroup, s8 mapNum, s8 warpId);
|
||||
void SetDynamicWarp(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId);
|
||||
void SetDynamicWarpWithCoords(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
|
||||
void SetWarpDestinationToDynamicWarp(u8 unused);
|
||||
void SetWarpDestinationToHealLocation(u8 a1);
|
||||
void SetWarpDestinationToHealLocation(u8 healLocationId);
|
||||
void SetWarpDestinationToLastHealLocation(void);
|
||||
void SetLastHealLocationWarp(u8 healLocationId);
|
||||
void UpdateEscapeWarp(s16 x, s16 y);
|
||||
@@ -86,7 +86,7 @@ void SetWarpDestinationToEscapeWarp(void);
|
||||
void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
|
||||
void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
|
||||
void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y);
|
||||
void SetContinueGameWarpToHealLocation(u8 a1);
|
||||
void SetContinueGameWarpToHealLocation(u8 healLocationId);
|
||||
void SetContinueGameWarpToDynamicWarp(int unused);
|
||||
const struct MapConnection *GetMapConnection(u8 dir);
|
||||
bool8 SetDiveWarpEmerge(u16 x, u16 y);
|
||||
@@ -130,7 +130,7 @@ void CB1_Overworld(void);
|
||||
void CB2_OverworldBasic(void);
|
||||
void CB2_Overworld(void);
|
||||
void SetMainCallback1(void (*cb)(void));
|
||||
void SetUnusedCallback(void *a0);
|
||||
void SetUnusedCallback(void *func);
|
||||
void CB2_NewGame(void);
|
||||
void CB2_WhiteOut(void);
|
||||
void CB2_LoadMap(void);
|
||||
|
||||
@@ -34,8 +34,8 @@ extern const struct SpriteTemplate gBallSpriteTemplates[];
|
||||
#define POKEBALL_OPPONENT_SENDOUT 0xFE
|
||||
|
||||
u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow);
|
||||
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 battler, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 g, u32 h, u16 species);
|
||||
u8 CreateTradePokeballSprite(u8 a, u8 b, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 g, u32 h);
|
||||
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 delay, u32 fadePalettes, u16 species);
|
||||
u8 CreateTradePokeballSprite(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 delay, u32 fadePalettes);
|
||||
void StartHealthboxSlideIn(u8 battler);
|
||||
void DoHitAnimHealthboxEffect(u8 battler);
|
||||
void LoadBallGfx(u8 ballId);
|
||||
|
||||
@@ -381,11 +381,11 @@ u16 SpeciesToNationalPokedexNum(u16 species);
|
||||
u16 SpeciesToHoennPokedexNum(u16 species);
|
||||
u16 HoennToNationalOrder(u16 hoennNum);
|
||||
u16 SpeciesToCryId(u16 species);
|
||||
void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, u8 a4);
|
||||
void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, bool8 isFrontPic);
|
||||
void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies);
|
||||
u8 GetPlayerFlankId(void);
|
||||
u16 GetLinkTrainerFlankId(u8 id);
|
||||
s32 GetBattlerMultiplayerId(u16 a1);
|
||||
s32 GetBattlerMultiplayerId(u16 id);
|
||||
u8 GetTrainerEncounterMusicId(u16 trainerOpponentId);
|
||||
u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex);
|
||||
void AdjustFriendship(struct Pokemon *mon, u8 event);
|
||||
|
||||
@@ -412,7 +412,7 @@ int GetNumberRegistered(void);
|
||||
struct PokenavMatchCallEntry *GetMatchCallList(void);
|
||||
u16 GetMatchCallMapSec(int);
|
||||
bool32 ShouldDrawRematchPokeballIcon(int index);
|
||||
void ClearRematchPokeballIcon(u16 windowId, u32 a1);
|
||||
void ClearRematchPokeballIcon(u16 windowId, u32 tileOffset);
|
||||
int GetMatchCallTrainerPic(int index);
|
||||
const u8 *GetMatchCallFlavorText(int index, int textType);
|
||||
const u8 *GetMatchCallMessageText(int index, bool8 *newRematchRequest);
|
||||
|
||||
@@ -43,6 +43,6 @@ void ScanlineEffect_Stop(void);
|
||||
void ScanlineEffect_Clear(void);
|
||||
void ScanlineEffect_SetParams(struct ScanlineEffectParams);
|
||||
void ScanlineEffect_InitHBlankDmaTransfer(void);
|
||||
u8 ScanlineEffect_InitWave(u8 startLine, u8 endLine, u8 frequency, u8 amplitude, u8 delayInterval, u8 regOffset, bool8 a7);
|
||||
u8 ScanlineEffect_InitWave(u8 startLine, u8 endLine, u8 frequency, u8 amplitude, u8 delayInterval, u8 regOffset, bool8 applyBattleBgOffsets);
|
||||
|
||||
#endif // GUARD_SCANLINE_EFFECT_H
|
||||
|
||||
@@ -12,8 +12,8 @@ extern const struct WindowTemplate gTradeEvolutionSceneYesNoWindowTemplate;
|
||||
s32 GetGameProgressForLinkTrade(void);
|
||||
void CB2_StartCreateTradeMenu(void);
|
||||
void CB2_LinkTrade(void);
|
||||
int CanRegisterMonForTradingBoard(struct RfuGameCompatibilityData a0, u16, u16, u8);
|
||||
int GetUnionRoomTradeMessageId(struct RfuGameCompatibilityData a0, struct RfuGameCompatibilityData a1, u16 a2, u16 a3, u8 a4, u16 a5, u8 a6);
|
||||
int CanRegisterMonForTradingBoard(struct RfuGameCompatibilityData player, u16 species2, u16 species, bool8 isEventLegal);
|
||||
int GetUnionRoomTradeMessageId(struct RfuGameCompatibilityData player, struct RfuGameCompatibilityData partner, u16 playerSpecies2, u16 partnerSpecies, u8 requestedType, u16 playerSpecies, bool8 isEventLegal);
|
||||
int CanSpinTradeMon(struct Pokemon*, u16);
|
||||
void InitTradeSequenceBgGpuRegs(void);
|
||||
void LinkTradeDrawWindow(void);
|
||||
|
||||
Reference in New Issue
Block a user