Continue documenting generic arguments
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@@ -62,7 +62,7 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
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bool8 IsContest(void);
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s8 BattleAnimAdjustPanning(s8 pan);
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s8 BattleAnimAdjustPanning2(s8 pan);
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s16 KeepPanInRange(s16 a, int oldPan);
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s16 KeepPanInRange(s16 panArg, int oldPan);
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s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
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void RelocateBattleBgPal(u16 paletteNum, u16 *dest, u32 offset, bool8 largeScreen);
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void ResetBattleAnimBg(bool8);
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@@ -91,14 +91,14 @@ bool8 AnimTranslateLinear(struct Sprite *sprite);
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void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
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u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId);
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void InitAnimLinearTranslationWithSpeed(struct Sprite *sprite);
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u16 ArcTan2Neg(s16 a, s16 b);
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void TrySetSpriteRotScale(struct Sprite *sprite, bool8 a2, s16 xScale, s16 yScale, u16 rotation);
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u16 ArcTan2Neg(s16 x, s16 y);
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void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation);
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void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite);
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void TranslateSpriteLinearAndFlicker(struct Sprite *sprite);
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void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite);
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void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite);
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void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 a2);
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s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 a2);
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void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset);
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s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr);
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u8 GetBattlerYCoordWithElevation(u8 battlerId);
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void WaitAnimForDuration(struct Sprite *sprite);
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void AnimTravelDiagonally(struct Sprite *sprite);
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@@ -129,7 +129,7 @@ void AnimLoadCompressedBgGfx(u32, const u32*, u32);
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void UpdateAnimBg3ScreenSize(bool8);
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void TranslateSpriteInGrowingCircle(struct Sprite *);
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void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
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void PrepareEruptAnimTaskData(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
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void PrepareEruptAnimTaskData(struct Task *task, u8 spriteId, s16 xScaleStart, s16 yScaleStart, s16 xScaleEnd, s16 yScaleEnd, u16 duration);
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u8 UpdateEruptAnimTask(struct Task *task);
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void DestroyAnimSpriteAndDisableBlend(struct Sprite *);
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void AnimLoadCompressedBgTilemap(u32 bgId, const void *src);
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@@ -146,7 +146,7 @@ void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union Aff
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bool8 RunAffineAnimFromTaskData(struct Task *task);
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void AnimThrowProjectile(struct Sprite *sprite);
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void GetBgDataForTransform(struct BattleAnimBgData *dest, u8 battlerId);
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u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, bool32 ignoreDeoxysForm);
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u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, bool32 ignoreDeoxysForm);
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void ResetSpriteRotScale_PreserveAffine(struct Sprite *sprite);
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void TradeMenuBouncePartySprites(struct Sprite *sprite);
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void DestroyAnimVisualTaskAndDisableBlend(u8 taskId);
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@@ -209,7 +209,7 @@ void AnimTask_HorizontalShake(u8 taskId);
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void TryShinyAnimation(u8 battler, struct Pokemon *mon);
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u8 ItemIdToBallId(u16 itemId);
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u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 spritePalNum, u32 selectedPalettes, u8 ballId);
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// battle_anim_utility_funcs.c
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void InitStatsChangeAnimation(u8);
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@@ -227,7 +227,7 @@ void AnimWaterPulseRing(struct Sprite *sprite);
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void DestroyAnimSpriteAfterTimer(struct Sprite *sprite);
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// battle_anim_smokescreen.c
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u8 SmokescreenImpact(s16 x, s16 y, u8 a3);
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u8 SmokescreenImpact(s16 x, s16 y, bool8 persist);
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u32 UnpackSelectedBattlePalettes(s16);
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