Continue documenting generic arguments
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@@ -11,29 +11,29 @@ void PlayerGetDestCoords(s16 *, s16 *);
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u8 GetPlayerFacingDirection(void);
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u8 GetPlayerMovementDirection(void);
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u8 PlayerGetCopyableMovement(void);
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void PlayerWalkNormal(u8);
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void PlayerWalkFast(u8);
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void PlayerRideWaterCurrent(u8);
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void PlayerWalkFaster(u8);
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void PlayerOnBikeCollide(u8);
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void PlayerFaceDirection(u8 a);
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void PlayerTurnInPlace(u8 a);
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void PlayerJumpLedge(u8 a);
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void PlayerIdleWheelie(u8 a);
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void PlayerStartWheelie(u8 a);
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void PlayerEndWheelie(u8 a);
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void PlayerStandingHoppingWheelie(u8 a);
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void PlayerMovingHoppingWheelie(u8 a);
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void PlayerLedgeHoppingWheelie(u8 a);
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void PlayerAcroTurnJump(u8 a);
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void PlayerSetAnimId(u8 a, u8 b);
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void PlayerWalkNormal(u8 direction);
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void PlayerWalkFast(u8 direction);
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void PlayerRideWaterCurrent(u8 direction);
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void PlayerWalkFaster(u8 direction);
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void PlayerOnBikeCollide(u8 direction);
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void PlayerFaceDirection(u8 direction);
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void PlayerTurnInPlace(u8 direction);
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void PlayerJumpLedge(u8 direction);
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void PlayerIdleWheelie(u8 direction);
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void PlayerStartWheelie(u8 direction);
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void PlayerEndWheelie(u8 direction);
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void PlayerStandingHoppingWheelie(u8 direction);
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void PlayerMovingHoppingWheelie(u8 direction);
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void PlayerLedgeHoppingWheelie(u8 direction);
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void PlayerAcroTurnJump(u8 direction);
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void PlayerSetAnimId(u8 movementActionId, u8 copyableMovement);
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bool8 IsPlayerCollidingWithFarawayIslandMew(u8 direction);
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void PlayerOnBikeCollideWithFarawayIslandMew(u8 direction);
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u8 CheckForObjectEventCollision(struct ObjectEvent *a, s16 b, s16 c, u8 d, u8 e);
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u8 CheckForObjectEventCollision(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatileBehavior);
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u8 PlayerGetElevation(void);
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void SetPlayerAvatarTransitionFlags(u16 a);
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void SetPlayerAvatarTransitionFlags(u16 transitionFlags);
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void CancelPlayerForcedMovement(void);
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void InitPlayerAvatar(s16 a, s16 b, u8 c, u8 d);
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void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender);
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void PlayerFreeze(void);
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void StopPlayerAvatar(void);
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void SetSpinStartFacingDir(u8);
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@@ -41,8 +41,8 @@ void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
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u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8, u8);
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void SetPlayerAvatarFieldMove(void);
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u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
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void SetPlayerAvatarStateMask(u8 a);
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u8 GetPlayerAvatarGraphicsIdByStateId(u8 a);
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void SetPlayerAvatarStateMask(u8 flags);
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u8 GetPlayerAvatarGraphicsIdByStateId(u8 state);
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u8 GetJumpSpecialMovementAction(u32);
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bool8 PartyHasMonWithSurf(void);
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bool8 IsPlayerFacingSurfableFishableWater(void);
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