Continue documenting generic arguments
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@@ -77,7 +77,7 @@ void SetWarpDestinationToMapWarp(s8 mapGroup, s8 mapNum, s8 warpId);
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void SetDynamicWarp(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId);
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void SetDynamicWarpWithCoords(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void SetWarpDestinationToDynamicWarp(u8 unused);
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void SetWarpDestinationToHealLocation(u8 a1);
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void SetWarpDestinationToHealLocation(u8 healLocationId);
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void SetWarpDestinationToLastHealLocation(void);
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void SetLastHealLocationWarp(u8 healLocationId);
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void UpdateEscapeWarp(s16 x, s16 y);
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@@ -86,7 +86,7 @@ void SetWarpDestinationToEscapeWarp(void);
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void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y);
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void SetContinueGameWarpToHealLocation(u8 a1);
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void SetContinueGameWarpToHealLocation(u8 healLocationId);
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void SetContinueGameWarpToDynamicWarp(int unused);
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const struct MapConnection *GetMapConnection(u8 dir);
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bool8 SetDiveWarpEmerge(u16 x, u16 y);
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@@ -130,7 +130,7 @@ void CB1_Overworld(void);
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void CB2_OverworldBasic(void);
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void CB2_Overworld(void);
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void SetMainCallback1(void (*cb)(void));
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void SetUnusedCallback(void *a0);
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void SetUnusedCallback(void *func);
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void CB2_NewGame(void);
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void CB2_WhiteOut(void);
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void CB2_LoadMap(void);
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