Continue documenting generic arguments
This commit is contained in:
+162
-112
@@ -26,18 +26,18 @@ static void AnimFireCross(struct Sprite *);
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static void AnimFireSpiralOutward(struct Sprite *);
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static void AnimFireSpiralOutward_Step1(struct Sprite *);
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static void AnimFireSpiralOutward_Step2(struct Sprite *);
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static void AnimTask_EruptionLaunchRocks_Step(u8 taskId);
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static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 a3);
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static void AnimTask_EruptionLaunchRocks_Step(u8);
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static void CreateEruptionLaunchRocks(u8, u8, u8);
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static void AnimEruptionLaunchRock(struct Sprite *);
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static u16 GetEruptionLaunchRockInitialYPos(u8 spriteId);
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static void InitEruptionLaunchRockCoordData(struct Sprite *sprite, s16 x, s16 y);
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static u16 GetEruptionLaunchRockInitialYPos(u8);
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static void InitEruptionLaunchRockCoordData(struct Sprite *, s16, s16);
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static void UpdateEruptionLaunchRockPos(struct Sprite *);
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static void AnimEruptionFallingRock(struct Sprite *);
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static void AnimEruptionFallingRock_Step(struct Sprite *);
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static void AnimWillOWispOrb(struct Sprite *);
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static void AnimWillOWispOrb_Step(struct Sprite *);
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static void AnimWillOWispFire(struct Sprite *);
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static void AnimTask_MoveHeatWaveTargets_Step(u8 taskId);
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static void AnimTask_MoveHeatWaveTargets_Step(u8);
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static const union AnimCmd sAnim_FireSpiralSpread_0[] =
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{
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@@ -355,7 +355,7 @@ const struct SpriteTemplate gEruptionLaunchRockSpriteTemplate =
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.callback = AnimEruptionLaunchRock,
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};
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static const s16 sEruptionLaunchRockCoords[][2] =
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static const s16 sEruptionLaunchRockSpeeds[][2] =
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{
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{-2, -5},
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{-1, -1},
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@@ -770,22 +770,43 @@ static void AnimFireSpiralOutward_Step2(struct Sprite *sprite)
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DestroyAnimSprite(sprite);
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}
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#define IDX_ACTIVE_SPRITES 6 // Used by the sprite callback to modify the number of active sprites
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#define tState data[0]
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#define tTimer1 data[1]
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#define tTimer2 data[2]
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#define tTimer3 data[3]
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#define tAttackerY data[4]
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#define tAttackerSide data[5]
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#define tActiveSprites data[IDX_ACTIVE_SPRITES]
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// data[8]-data[15] used by PrepareEruptAnimTaskData / UpdateEruptAnimTask
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#define tAttackerSpriteId data[15]
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#define sSpeedDelay data[0]
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#define sLaunchStage data[1]
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#define sX data[2]
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#define sY data[3]
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#define sSpeedX data[4]
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#define sSpeedY data[5]
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#define sTaskId data[6]
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#define sActiveSpritesIdx data[7]
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// Animates first stage of Eruption where the attacker squishes and launches rocks away from themself
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void AnimTask_EruptionLaunchRocks(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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task->tAttackerSpriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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task->data[0] = 0;
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task->data[1] = 0;
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task->data[2] = 0;
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task->data[3] = 0;
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task->data[4] = gSprites[task->data[15]].y;
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task->data[5] = GetBattlerSide(gBattleAnimAttacker);
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task->data[6] = 0;
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task->tState = 0;
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task->tTimer1 = 0;
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task->tTimer2 = 0;
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task->tTimer3 = 0;
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task->tAttackerY = gSprites[task->tAttackerSpriteId].y;
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task->tAttackerSide = GetBattlerSide(gBattleAnimAttacker);
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task->tActiveSprites = 0;
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PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL);
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PrepareBattlerSpriteForRotScale(task->tAttackerSpriteId, ST_OAM_OBJ_NORMAL);
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task->func = AnimTask_EruptionLaunchRocks_Step;
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}
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@@ -794,102 +815,102 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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switch (task->data[0])
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switch (task->tState)
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{
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case 0:
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PrepareEruptAnimTaskData(task, task->data[15], 0x100, 0x100, 0xE0, 0x200, 32);
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task->data[0]++;
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PrepareEruptAnimTaskData(task, task->tAttackerSpriteId, 0x100, 0x100, 0xE0, 0x200, 32);
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task->tState++;
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case 1:
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if (++task->data[1] > 1)
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if (++task->tTimer1 > 1)
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{
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task->data[1] = 0;
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task->tTimer1 = 0;
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if (++task->data[2] & 0x1)
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gSprites[task->data[15]].x2 = 3;
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if (++task->tTimer2 & 1)
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gSprites[task->tAttackerSpriteId].x2 = 3;
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else
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gSprites[task->data[15]].x2 = -3;
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gSprites[task->tAttackerSpriteId].x2 = -3;
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}
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if (task->data[5] != B_SIDE_PLAYER)
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if (task->tAttackerSide != B_SIDE_PLAYER)
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{
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if (++task->data[3] > 4)
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if (++task->tTimer3 > 4)
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{
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task->data[3] = 0;
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gSprites[task->data[15]].y++;
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task->tTimer3 = 0;
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gSprites[task->tAttackerSpriteId].y++;
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}
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}
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if(!UpdateEruptAnimTask(task))
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{
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SetBattlerSpriteYOffsetFromYScale(task->data[15]);
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gSprites[task->data[15]].x2 = 0;
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SetBattlerSpriteYOffsetFromYScale(task->tAttackerSpriteId);
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gSprites[task->tAttackerSpriteId].x2 = 0;
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task->data[1] = 0;
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task->data[2] = 0;
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task->data[3] = 0;
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task->data[0]++;
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task->tTimer1 = 0;
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task->tTimer2 = 0;
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task->tTimer3 = 0;
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task->tState++;
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}
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break;
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case 2:
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if (++task->data[1] > 4)
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if (++task->tTimer1 > 4)
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{
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if (task->data[5] != B_SIDE_PLAYER)
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PrepareEruptAnimTaskData(task, task->data[15], 0xE0, 0x200, 0x180, 0xF0, 6);
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if (task->tAttackerSide != B_SIDE_PLAYER)
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PrepareEruptAnimTaskData(task, task->tAttackerSpriteId, 0xE0, 0x200, 0x180, 0xF0, 6);
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else
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PrepareEruptAnimTaskData(task, task->data[15], 0xE0, 0x200, 0x180, 0xC0, 6);
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PrepareEruptAnimTaskData(task, task->tAttackerSpriteId, 0xE0, 0x200, 0x180, 0xC0, 6);
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task->data[1] = 0;
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task->data[0]++;
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task->tTimer1 = 0;
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task->tState++;
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}
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break;
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case 3:
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if (!UpdateEruptAnimTask(task))
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{
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CreateEruptionLaunchRocks(task->data[15], taskId, 6);
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task->data[0]++;
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CreateEruptionLaunchRocks(task->tAttackerSpriteId, taskId, IDX_ACTIVE_SPRITES);
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task->tState++;
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}
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break;
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case 4:
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if (++task->data[1] > 1)
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if (++task->tTimer1 > 1)
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{
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task->data[1] = 0;
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task->tTimer1 = 0;
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if (++task->data[2] & 1)
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gSprites[task->data[15]].y2 += 3;
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if (++task->tTimer2 & 1)
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gSprites[task->tAttackerSpriteId].y2 += 3;
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else
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gSprites[task->data[15]].y2 -= 3;
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gSprites[task->tAttackerSpriteId].y2 -= 3;
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}
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if (++task->data[3] > 0x18)
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if (++task->tTimer3 > 24)
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{
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if (task->data[5] != B_SIDE_PLAYER)
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PrepareEruptAnimTaskData(task, task->data[15], 0x180, 0xF0, 0x100, 0x100, 8);
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if (task->tAttackerSide != B_SIDE_PLAYER)
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PrepareEruptAnimTaskData(task, task->tAttackerSpriteId, 0x180, 0xF0, 0x100, 0x100, 8);
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else
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PrepareEruptAnimTaskData(task, task->data[15], 0x180, 0xC0, 0x100, 0x100, 8);
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PrepareEruptAnimTaskData(task, task->tAttackerSpriteId, 0x180, 0xC0, 0x100, 0x100, 8);
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if (task->data[2] & 1)
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gSprites[task->data[15]].y2 -= 3;
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if (task->tTimer2 & 1)
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gSprites[task->tAttackerSpriteId].y2 -= 3;
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task->data[1] = 0;
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task->data[2] = 0;
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task->data[3] = 0;
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task->data[0]++;
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task->tTimer1 = 0;
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task->tTimer2 = 0;
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task->tTimer3 = 0;
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task->tState++;
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}
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break;
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case 5:
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if (task->data[5] != B_SIDE_PLAYER)
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gSprites[task->data[15]].y--;
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if (task->tAttackerSide != B_SIDE_PLAYER)
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gSprites[task->tAttackerSpriteId].y--;
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if (!UpdateEruptAnimTask(task))
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{
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gSprites[task->data[15]].y = task->data[4];
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ResetSpriteRotScale(task->data[15]);
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task->data[2] = 0;
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task->data[0]++;
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gSprites[task->tAttackerSpriteId].y = task->tAttackerY;
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ResetSpriteRotScale(task->tAttackerSpriteId);
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task->tTimer2 = 0;
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task->tState++;
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}
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break;
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case 6:
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if (!task->data[6])
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if (task->tActiveSprites == 0)
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DestroyAnimVisualTask(taskId);
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break;
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default:
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@@ -897,7 +918,7 @@ static void AnimTask_EruptionLaunchRocks_Step(u8 taskId)
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}
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}
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static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 a3)
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static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 activeSpritesIdx)
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{
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u16 i, j;
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s8 sign;
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@@ -907,12 +928,12 @@ static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 a3)
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if(!GetBattlerSide(gBattleAnimAttacker))
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{
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x -= 0xC;
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x -= 12;
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sign = 1;
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}
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else
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{
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x += 0x10;
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x += 16;
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sign = -1;
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}
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@@ -920,18 +941,18 @@ static void CreateEruptionLaunchRocks(u8 spriteId, u8 taskId, u8 a3)
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{
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u8 spriteId = CreateSprite(&gEruptionLaunchRockSpriteTemplate, x, y, 2);
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if (spriteId != 0x40)
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if (spriteId != MAX_SPRITES)
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{
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gSprites[spriteId].oam.tileNum += j * 4 + 0x40;
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if (++j >= 5)
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j = 0;
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InitEruptionLaunchRockCoordData(&gSprites[spriteId], sEruptionLaunchRockCoords[i][0] * sign, sEruptionLaunchRockCoords[i][1]);
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gSprites[spriteId].data[6] = taskId;
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gSprites[spriteId].data[7] = a3;
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InitEruptionLaunchRockCoordData(&gSprites[spriteId], sEruptionLaunchRockSpeeds[i][0] * sign, sEruptionLaunchRockSpeeds[i][1]);
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gSprites[spriteId].sTaskId = taskId;
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gSprites[spriteId].sActiveSpritesIdx = activeSpritesIdx;
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gTasks[taskId].data[a3]++;
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gTasks[taskId].data[activeSpritesIdx]++;
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}
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}
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}
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@@ -942,7 +963,7 @@ static void AnimEruptionLaunchRock(struct Sprite *sprite)
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if (sprite->invisible)
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{
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gTasks[sprite->data[6]].data[sprite->data[7]]--;
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gTasks[sprite->sTaskId].data[sprite->sActiveSpritesIdx]--;
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DestroySprite(sprite);
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}
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}
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@@ -959,46 +980,71 @@ static u16 GetEruptionLaunchRockInitialYPos(u8 spriteId)
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return y;
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}
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static void InitEruptionLaunchRockCoordData(struct Sprite *sprite, s16 x, s16 y)
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static void InitEruptionLaunchRockCoordData(struct Sprite *sprite, s16 speedX, s16 speedY)
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{
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sprite->data[0] = 0;
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sprite->data[1] = 0;
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sprite->data[2] = (u16)sprite->x * 8;
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sprite->data[3] = (u16)sprite->y * 8;
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sprite->data[4] = x * 8;
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sprite->data[5] = y * 8;
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sprite->sSpeedDelay = 0;
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sprite->sLaunchStage = 0;
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sprite->sX = (u16)sprite->x * 8;
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sprite->sY = (u16)sprite->y * 8;
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sprite->sSpeedX = speedX * 8;
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sprite->sSpeedY = speedY * 8;
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}
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static void UpdateEruptionLaunchRockPos(struct Sprite *sprite)
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{
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int var1;
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if (++sprite->data[0] > 2)
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int extraLaunchSpeed;
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if (++sprite->sSpeedDelay > 2)
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{
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sprite->data[0] = 0;
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++sprite->data[1];
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var1 = (u16)sprite->data[1] * (u16)sprite->data[1];
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sprite->data[3] += var1;
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sprite->sSpeedDelay = 0;
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++sprite->sLaunchStage;
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extraLaunchSpeed = (u16)sprite->sLaunchStage * (u16)sprite->sLaunchStage;
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sprite->sY += extraLaunchSpeed;
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}
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sprite->data[2] += sprite->data[4];
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sprite->x = sprite->data[2] >> 3;
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sprite->data[3] += sprite->data[5];
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sprite->y = sprite->data[3] >> 3;
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sprite->sX += sprite->sSpeedX;
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sprite->x = sprite->sX >> 3;
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sprite->sY += sprite->sSpeedY;
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sprite->y = sprite->sY >> 3;
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if (sprite->x < -8 || sprite->x > 0xf8 || sprite->y < -8 || sprite->y > 120)
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if (sprite->x < -8 || sprite->x > DISPLAY_WIDTH + 8 || sprite->y < -8 || sprite->y > 120)
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sprite->invisible = TRUE;
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}
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#undef IDX_ACTIVE_SPRITES
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#undef tState
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#undef tTimer1
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#undef tTimer2
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#undef tTimer3
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#undef tAttackerY
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#undef tAttackerSide
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#undef tActiveSprites
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#undef tAttackerSpriteId
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#undef sSpeedDelay
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#undef sLaunchStage
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#undef sX
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#undef sY
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#undef sSpeedX
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#undef sSpeedY
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#undef sTaskId
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#undef sActiveSpritesIdx
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#define sState data[0]
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#define sBounceTimer data[1]
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#define sBounceDir data[2]
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#define sEndTimer data[3]
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#define sFallDelay data[6]
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#define sTargetY data[7]
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static void AnimEruptionFallingRock(struct Sprite *sprite)
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{
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sprite->x = gBattleAnimArgs[0];
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sprite->y = gBattleAnimArgs[1];
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sprite->data[0] = 0;
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sprite->data[1] = 0;
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sprite->data[2] = 0;
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sprite->data[6] = gBattleAnimArgs[2];
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sprite->data[7] = gBattleAnimArgs[3];
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sprite->sState = 0;
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sprite->sBounceTimer = 0;
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sprite->sBounceDir = 0;
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sprite->sFallDelay = gBattleAnimArgs[2];
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sprite->sTargetY = gBattleAnimArgs[3];
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sprite->oam.tileNum += gBattleAnimArgs[4] * 16;
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sprite->callback = AnimEruptionFallingRock_Step;
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@@ -1006,47 +1052,51 @@ static void AnimEruptionFallingRock(struct Sprite *sprite)
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static void AnimEruptionFallingRock_Step(struct Sprite *sprite)
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{
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switch (sprite->data[0])
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switch (sprite->sState)
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{
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case 0:
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if (sprite->data[6] != 0)
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// Wait to begin falling
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if (sprite->sFallDelay != 0)
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{
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sprite->data[6]--;
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sprite->sFallDelay--;
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return;
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}
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sprite->data[0]++;
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sprite->sState++;
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// fall through
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case 1:
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// Rock is falling
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sprite->y += 8;
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if (sprite->y >= sprite->data[7])
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if (sprite->y >= sprite->sTargetY)
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{
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sprite->y = sprite->data[7];
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sprite->data[0]++;
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sprite->y = sprite->sTargetY;
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sprite->sState++;
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}
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break;
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case 2:
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if (++sprite->data[1] > 1)
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// Bounce up and down on landing spot
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if (++sprite->sBounceTimer > 1)
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{
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sprite->data[1] = 0;
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if ((++sprite->data[2] & 1) != 0)
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{
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sprite->sBounceTimer = 0;
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||||
if ((++sprite->sBounceDir & 1) != 0)
|
||||
sprite->y2 = -3;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->y2 = 3;
|
||||
}
|
||||
}
|
||||
|
||||
if (++sprite->data[3] > 16)
|
||||
{
|
||||
if (++sprite->sEndTimer > 16)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#undef sState
|
||||
#undef sBounceTimer
|
||||
#undef sBounceDir
|
||||
#undef sEndTimer
|
||||
#undef sFallDelay
|
||||
#undef sTargetY
|
||||
|
||||
static void AnimWillOWispOrb(struct Sprite *sprite)
|
||||
{
|
||||
switch (sprite->data[0])
|
||||
|
||||
Reference in New Issue
Block a user