Continue documenting generic arguments
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@@ -583,9 +583,9 @@ static void AnimWallSparkle(struct Sprite *sprite)
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{
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if (sprite->data[0] == 0)
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{
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int arg3 = gBattleAnimArgs[3];
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bool32 ignoreOffsets = gBattleAnimArgs[3];
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bool8 respectMonPicOffsets = FALSE;
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if (arg3 == 0)
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if (!ignoreOffsets)
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respectMonPicOffsets = TRUE;
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if (!IsContest() && IsDoubleBattle())
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