Continue documenting generic arguments

This commit is contained in:
GriffinR
2022-06-01 12:41:57 -04:00
parent a8437493c1
commit 34438e6bc4
71 changed files with 1246 additions and 1076 deletions
+40 -26
View File
@@ -7,8 +7,13 @@
#include "util.h"
#include "constants/battle_palace.h"
static void SmokescreenImpact_Callback(struct Sprite *);
static void SpriteCB_DestroySprite(struct Sprite *sprite);
#define TAG_SMOKESCREEN 55019
#define PALTAG_SHADOW 55039
#define GFXTAG_SHADOW 55129
static void SpriteCB_SmokescreenImpactMain(struct Sprite *);
static void SpriteCB_SmokescreenImpact(struct Sprite *);
// The below data for smokescreen starts and ends with some data that belongs to battle_gfx_sfx_util.c
@@ -43,12 +48,12 @@ const u8 gBattlePalaceNatureToMoveTarget[NUM_NATURES] =
static const struct CompressedSpriteSheet sSmokescreenImpactSpriteSheet =
{
.data = gSmokescreenImpactTiles, .size = 0x180, .tag = 55019
.data = gSmokescreenImpactTiles, .size = 0x180, .tag = TAG_SMOKESCREEN
};
static const struct CompressedSpritePalette sSmokescreenImpactSpritePalette =
{
.data = gSmokescreenImpactPalette, .tag = 55019
.data = gSmokescreenImpactPalette, .tag = TAG_SMOKESCREEN
};
static const struct OamData sOamData_SmokescreenImpact =
@@ -110,18 +115,18 @@ static const union AnimCmd *const sAnims_SmokescreenImpact[] =
static const struct SpriteTemplate sSmokescreenImpactSpriteTemplate =
{
.tileTag = 55019,
.paletteTag = 55019,
.tileTag = TAG_SMOKESCREEN,
.paletteTag = TAG_SMOKESCREEN,
.oam = &sOamData_SmokescreenImpact,
.anims = sAnims_SmokescreenImpact,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_DestroySprite
.callback = SpriteCB_SmokescreenImpact
};
const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow =
{
.data = gEnemyMonShadow_Gfx, .size = 0x80, .tag = 55129
.data = gEnemyMonShadow_Gfx, .size = 0x80, .tag = GFXTAG_SHADOW
};
static const struct OamData sOamData_EnemyShadow =
@@ -143,8 +148,8 @@ static const struct OamData sOamData_EnemyShadow =
const struct SpriteTemplate gSpriteTemplate_EnemyShadow =
{
.tileTag = 55129,
.paletteTag = 55039,
.tileTag = GFXTAG_SHADOW,
.paletteTag = PALTAG_SHADOW,
.oam = &sOamData_EnemyShadow,
.anims = gDummySpriteAnimTable,
.images = NULL,
@@ -152,7 +157,12 @@ const struct SpriteTemplate gSpriteTemplate_EnemyShadow =
.callback = SpriteCB_SetInvisible
};
u8 SmokescreenImpact(s16 x, s16 y, u8 a3)
#define sActiveSprites data[0]
#define sPersist data[1]
#define sMainSpriteId data[0]
u8 SmokescreenImpact(s16 x, s16 y, bool8 persist)
{
u8 mainSpriteId;
u8 spriteId1, spriteId2, spriteId3, spriteId4;
@@ -164,54 +174,58 @@ u8 SmokescreenImpact(s16 x, s16 y, u8 a3)
LoadCompressedSpritePaletteUsingHeap(&sSmokescreenImpactSpritePalette);
}
mainSpriteId = CreateInvisibleSpriteWithCallback(SmokescreenImpact_Callback);
mainSpriteId = CreateInvisibleSpriteWithCallback(SpriteCB_SmokescreenImpactMain);
mainSprite = &gSprites[mainSpriteId];
mainSprite->data[1] = a3;
mainSprite->sPersist = persist;
// Top left sprite
spriteId1 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x - 16, y - 16, 2);
gSprites[spriteId1].data[0] = mainSpriteId;
mainSprite->data[0]++;
gSprites[spriteId1].sMainSpriteId = mainSpriteId;
mainSprite->sActiveSprites++;
AnimateSprite(&gSprites[spriteId1]);
// Top right sprite
spriteId2 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x, y - 16, 2);
gSprites[spriteId2].data[0] = mainSpriteId;
mainSprite->data[0]++;
gSprites[spriteId2].sMainSpriteId = mainSpriteId;
mainSprite->sActiveSprites++;
StartSpriteAnim(&gSprites[spriteId2], 1);
AnimateSprite(&gSprites[spriteId2]);
// Bottom left sprite
spriteId3 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x - 16, y, 2);
gSprites[spriteId3].data[0] = mainSpriteId;
mainSprite->data[0]++;
gSprites[spriteId3].sMainSpriteId = mainSpriteId;
mainSprite->sActiveSprites++;
StartSpriteAnim(&gSprites[spriteId3], 2);
AnimateSprite(&gSprites[spriteId3]);
// Bottom right sprite
spriteId4 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x, y, 2);
gSprites[spriteId4].data[0] = mainSpriteId;
mainSprite->data[0]++;
gSprites[spriteId4].sMainSpriteId = mainSpriteId;
mainSprite->sActiveSprites++;
StartSpriteAnim(&gSprites[spriteId4], 3);
AnimateSprite(&gSprites[spriteId4]);
return mainSpriteId;
}
static void SmokescreenImpact_Callback(struct Sprite *sprite)
static void SpriteCB_SmokescreenImpactMain(struct Sprite *sprite)
{
if (!sprite->data[0])
if (sprite->sActiveSprites == 0)
{
FreeSpriteTilesByTag(sSmokescreenImpactSpriteSheet.tag);
FreeSpritePaletteByTag(sSmokescreenImpactSpritePalette.tag);
if (!sprite->data[1])
if (!sprite->sPersist)
DestroySprite(sprite);
else
sprite->callback = SpriteCallbackDummy;
}
}
static void SpriteCB_DestroySprite(struct Sprite *sprite)
static void SpriteCB_SmokescreenImpact(struct Sprite *sprite)
{
if (sprite->animEnded)
{
gSprites[sprite->data[0]].data[0]--;
gSprites[sprite->sMainSpriteId].sActiveSprites--;
DestroySprite(sprite);
}
}