Continue documenting generic arguments
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@@ -757,10 +757,9 @@ void LoadIntroPart2Graphics(u8 scenery)
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gReservedSpritePaletteCount = 8;
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}
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// Note: This is only called with a=1.
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// Note: This is only called with scenery=1.
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void SetIntroPart2BgCnt(u8 scenery)
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{
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// Only called with scenery = 1
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switch (scenery)
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{
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default:
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