Continue documenting generic arguments
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@@ -3612,7 +3612,6 @@ static u32 AddMessageWindow(u32 left, u32 top, u32 width, u32 height)
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static void CreatePokeJumpYesNoMenu(u16 left, u16 top, u8 cursorPos)
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{
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struct WindowTemplate window;
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u8 a = cursorPos;
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window.bg = BG_INTERFACE;
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window.tilemapLeft = left;
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@@ -3622,7 +3621,7 @@ static void CreatePokeJumpYesNoMenu(u16 left, u16 top, u8 cursorPos)
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window.paletteNum = 2;
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window.baseBlock = 0x2B;
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CreateYesNoMenu(&window, 1, 0xD, a);
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CreateYesNoMenu(&window, 1, 0xD, cursorPos);
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}
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// "Points" for jump score and "times" for number of jumps in a row
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