Continue documenting generic arguments

This commit is contained in:
GriffinR
2022-06-01 12:41:57 -04:00
parent a8437493c1
commit 34438e6bc4
71 changed files with 1246 additions and 1076 deletions
+159 -159
View File
@@ -40,7 +40,7 @@ struct PokenavListWindowState {
struct PokenavListSub
{
struct PokenavListMenuWindow listWindow;
u32 unk10;
u32 printStart;
u32 printIndex;
u32 itemSize;
void * listPtr;
@@ -59,7 +59,7 @@ struct PokenavListSub
struct PokenavList
{
struct PokenavListSub list;
struct PokenavListSub sub;
u8 tilemapBuffer[BG_SCREEN_SIZE];
struct PokenavListWindowState windowState;
s32 eraseIndex;
@@ -100,12 +100,12 @@ static EWRAM_DATA u32 sMoveWindowDownIndex = 0; // Read, but pointlessly
bool32 CreatePokenavList(const struct BgTemplate *bgTemplate, struct PokenavListTemplate *listTemplate, s32 tileOffset)
{
struct PokenavList *structPtr = AllocSubstruct(POKENAV_SUBSTRUCT_LIST, sizeof(struct PokenavList));
if (structPtr == NULL)
struct PokenavList *list = AllocSubstruct(POKENAV_SUBSTRUCT_LIST, sizeof(struct PokenavList));
if (list == NULL)
return FALSE;
InitPokenavListWindowState(&structPtr->windowState, listTemplate);
if (!CopyPokenavListMenuTemplate(&structPtr->list, bgTemplate, listTemplate, tileOffset))
InitPokenavListWindowState(&list->windowState, listTemplate);
if (!CopyPokenavListMenuTemplate(&list->sub, bgTemplate, listTemplate, tileOffset))
return FALSE;
CreateLoopedTask(LoopedTask_CreatePokenavList, 6);
@@ -119,31 +119,31 @@ bool32 IsCreatePokenavListTaskActive(void)
void DestroyPokenavList(void)
{
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
DestroyListArrows(&structPtr->list);
RemoveWindow(structPtr->list.listWindow.windowId);
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
DestroyListArrows(&list->sub);
RemoveWindow(list->sub.listWindow.windowId);
FreePokenavSubstruct(POKENAV_SUBSTRUCT_LIST);
}
static u32 LoopedTask_CreatePokenavList(s32 state)
{
struct PokenavList *structPtr;
struct PokenavList *list;
if (IsDma3ManagerBusyWithBgCopy())
return LT_PAUSE;
structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
switch (state)
{
case 0:
InitPokenavListBg(structPtr);
InitPokenavListBg(list);
return LT_INC_AND_PAUSE;
case 1:
InitPokenavListWindow(&structPtr->list.listWindow);
InitPokenavListWindow(&list->sub.listWindow);
return LT_INC_AND_PAUSE;
case 2:
InitListItems(&structPtr->windowState, &structPtr->list);
InitListItems(&list->windowState, &list->sub);
return LT_INC_AND_PAUSE;
case 3:
if (IsPrintListItemsTaskActive())
@@ -156,24 +156,24 @@ static u32 LoopedTask_CreatePokenavList(s32 state)
return LT_INC_AND_CONTINUE;
}
case 4:
CreateListArrowSprites(&structPtr->windowState, &structPtr->list);
CreateListArrowSprites(&list->windowState, &list->sub);
return LT_FINISH;
default:
return LT_FINISH;
}
}
static void InitPokenavListBg(struct PokenavList *a0)
static void InitPokenavListBg(struct PokenavList *list)
{
u16 tileNum = (a0->list.listWindow.fillValue << 12) | a0->list.listWindow.tileOffset;
BgDmaFill(a0->list.listWindow.bg, PIXEL_FILL(1), a0->list.listWindow.tileOffset, 1);
BgDmaFill(a0->list.listWindow.bg, PIXEL_FILL(4), a0->list.listWindow.tileOffset + 1, 1);
SetBgTilemapBuffer(a0->list.listWindow.bg, a0->tilemapBuffer);
FillBgTilemapBufferRect_Palette0(a0->list.listWindow.bg, tileNum, 0, 0, 32, 32);
ChangeBgY(a0->list.listWindow.bg, 0, BG_COORD_SET);
ChangeBgX(a0->list.listWindow.bg, 0, BG_COORD_SET);
ChangeBgY(a0->list.listWindow.bg, a0->list.listWindow.y << 11, BG_COORD_SUB);
CopyBgTilemapBufferToVram(a0->list.listWindow.bg);
u16 tileNum = (list->sub.listWindow.fillValue << 12) | list->sub.listWindow.tileOffset;
BgDmaFill(list->sub.listWindow.bg, PIXEL_FILL(1), list->sub.listWindow.tileOffset, 1);
BgDmaFill(list->sub.listWindow.bg, PIXEL_FILL(4), list->sub.listWindow.tileOffset + 1, 1);
SetBgTilemapBuffer(list->sub.listWindow.bg, list->tilemapBuffer);
FillBgTilemapBufferRect_Palette0(list->sub.listWindow.bg, tileNum, 0, 0, 32, 32);
ChangeBgY(list->sub.listWindow.bg, 0, BG_COORD_SET);
ChangeBgX(list->sub.listWindow.bg, 0, BG_COORD_SET);
ChangeBgY(list->sub.listWindow.bg, list->sub.listWindow.y << 11, BG_COORD_SUB);
CopyBgTilemapBufferToVram(list->sub.listWindow.bg);
}
static void InitPokenavListWindow(struct PokenavListMenuWindow *listWindow)
@@ -183,16 +183,16 @@ static void InitPokenavListWindow(struct PokenavListMenuWindow *listWindow)
CopyWindowToVram(listWindow->windowId, COPYWIN_MAP);
}
static void InitListItems(struct PokenavListWindowState *windowState, struct PokenavListSub *a1)
static void InitListItems(struct PokenavListWindowState *windowState, struct PokenavListSub *subPtr)
{
s32 numToPrint = windowState->listLength - windowState->windowTopIndex;
if (numToPrint > windowState->entriesOnscreen)
numToPrint = windowState->entriesOnscreen;
PrintListItems(windowState->listPtr, windowState->windowTopIndex, numToPrint, windowState->listItemSize, 0, a1);
PrintListItems(windowState->listPtr, windowState->windowTopIndex, numToPrint, windowState->listItemSize, 0, subPtr);
}
static void PrintListItems(void * listPtr, u32 topIndex, u32 numItems, u32 itemSize, u32 a4, struct PokenavListSub *list)
static void PrintListItems(void * listPtr, u32 topIndex, u32 numItems, u32 itemSize, u32 printStart, struct PokenavListSub *list)
{
if (numItems == 0)
return;
@@ -202,7 +202,7 @@ static void PrintListItems(void * listPtr, u32 topIndex, u32 numItems, u32 itemS
list->listWindow.numPrinted = 0;
list->listWindow.numToPrint = numItems;
list->printIndex = topIndex;
list->unk10 = a4;
list->printStart = printStart;
CreateLoopedTask(LoopedTask_PrintListItems, 5);
}
@@ -214,31 +214,31 @@ static bool32 IsPrintListItemsTaskActive(void)
static u32 LoopedTask_PrintListItems(s32 state)
{
u32 row;
struct PokenavListSub *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
struct PokenavListSub *listSub = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
switch (state)
{
case 0:
row = (structPtr->listWindow.unkA + structPtr->listWindow.numPrinted + structPtr->unk10) & 0xF;
structPtr->bufferItemFunc(structPtr->listPtr, structPtr->itemTextBuffer);
if (structPtr->iconDrawFunc != NULL)
structPtr->iconDrawFunc(structPtr->listWindow.windowId, structPtr->printIndex, row);
row = (listSub->listWindow.unkA + listSub->listWindow.numPrinted + listSub->printStart) & 0xF;
listSub->bufferItemFunc(listSub->listPtr, listSub->itemTextBuffer);
if (listSub->iconDrawFunc != NULL)
listSub->iconDrawFunc(listSub->listWindow.windowId, listSub->printIndex, row);
AddTextPrinterParameterized(structPtr->listWindow.windowId, structPtr->listWindow.fontId, structPtr->itemTextBuffer, 8, (row << 4) + 1, TEXT_SKIP_DRAW, NULL);
if (++structPtr->listWindow.numPrinted >= structPtr->listWindow.numToPrint)
AddTextPrinterParameterized(listSub->listWindow.windowId, listSub->listWindow.fontId, listSub->itemTextBuffer, 8, (row << 4) + 1, TEXT_SKIP_DRAW, NULL);
if (++listSub->listWindow.numPrinted >= listSub->listWindow.numToPrint)
{
// Finished printing items. If icons were being drawn, draw the
// window tilemap and graphics. Otherwise just do the graphics
if (structPtr->iconDrawFunc != NULL)
CopyWindowToVram(structPtr->listWindow.windowId, COPYWIN_FULL);
if (listSub->iconDrawFunc != NULL)
CopyWindowToVram(listSub->listWindow.windowId, COPYWIN_FULL);
else
CopyWindowToVram(structPtr->listWindow.windowId, COPYWIN_GFX);
CopyWindowToVram(listSub->listWindow.windowId, COPYWIN_GFX);
return LT_INC_AND_PAUSE;
}
else
{
structPtr->listPtr += structPtr->itemSize;
structPtr->printIndex++;
listSub->listPtr += listSub->itemSize;
listSub->printIndex++;
return LT_CONTINUE;
}
case 1:
@@ -251,42 +251,42 @@ static u32 LoopedTask_PrintListItems(s32 state)
static bool32 ShouldShowUpArrow(void)
{
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
return (structPtr->windowState.windowTopIndex != 0);
return (list->windowState.windowTopIndex != 0);
}
static bool32 ShouldShowDownArrow(void)
{
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
struct PokenavListWindowState *subPtr = &structPtr->windowState;
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
struct PokenavListWindowState *windowState = &list->windowState;
return (subPtr->windowTopIndex + subPtr->entriesOnscreen < subPtr->listLength);
return (windowState->windowTopIndex + windowState->entriesOnscreen < windowState->listLength);
}
static void MoveListWindow(s32 delta, bool32 printItems)
{
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
struct PokenavListWindowState *subPtr = &structPtr->windowState;
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
struct PokenavListWindowState *windowState = &list->windowState;
if (delta < 0)
{
if (subPtr->windowTopIndex + delta < 0)
delta = -1 * subPtr->windowTopIndex;
if (windowState->windowTopIndex + delta < 0)
delta = -1 * windowState->windowTopIndex;
if (printItems)
PrintListItems(subPtr->listPtr, subPtr->windowTopIndex + delta, delta * -1, subPtr->listItemSize, delta, &structPtr->list);
PrintListItems(windowState->listPtr, windowState->windowTopIndex + delta, delta * -1, windowState->listItemSize, delta, &list->sub);
}
else if (printItems)
{
s32 index = sMoveWindowDownIndex = subPtr->windowTopIndex + subPtr->entriesOnscreen;
if (index + delta >= subPtr->listLength)
delta = subPtr->listLength - index;
s32 index = sMoveWindowDownIndex = windowState->windowTopIndex + windowState->entriesOnscreen;
if (index + delta >= windowState->listLength)
delta = windowState->listLength - index;
PrintListItems(subPtr->listPtr, index, delta, subPtr->listItemSize, subPtr->entriesOnscreen, &structPtr->list);
PrintListItems(windowState->listPtr, index, delta, windowState->listItemSize, windowState->entriesOnscreen, &list->sub);
}
CreateMoveListWindowTask(delta, &structPtr->list);
subPtr->windowTopIndex += delta;
CreateMoveListWindowTask(delta, &list->sub);
windowState->windowTopIndex += delta;
}
static void CreateMoveListWindowTask(s32 delta, struct PokenavListSub *list)
@@ -305,8 +305,8 @@ static u32 LoopedTask_MoveListWindow(s32 state)
{
s32 oldY, newY;
bool32 finished;
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
struct PokenavListSub *subPtr = &structPtr->list;
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
struct PokenavListSub *subPtr = &list->sub;
switch (state)
{
@@ -342,23 +342,23 @@ static u32 LoopedTask_MoveListWindow(s32 state)
bool32 PokenavList_IsMoveWindowTaskActive(void)
{
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
return IsLoopedTaskActive(structPtr->list.loopedTaskId);
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
return IsLoopedTaskActive(list->sub.loopedTaskId);
}
static struct PokenavListWindowState *GetPokenavListWindowState(void)
{
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
return &structPtr->windowState;
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
return &list->windowState;
}
int PokenavList_MoveCursorUp(void)
{
struct PokenavListWindowState *structPtr = GetPokenavListWindowState();
struct PokenavListWindowState *windowState = GetPokenavListWindowState();
if (structPtr->selectedIndexOffset != 0)
if (windowState->selectedIndexOffset != 0)
{
structPtr->selectedIndexOffset--;
windowState->selectedIndexOffset--;
return 1;
}
if (ShouldShowUpArrow())
@@ -371,13 +371,13 @@ int PokenavList_MoveCursorUp(void)
int PokenavList_MoveCursorDown(void)
{
struct PokenavListWindowState *structPtr = GetPokenavListWindowState();
struct PokenavListWindowState *windowState = GetPokenavListWindowState();
if (structPtr->windowTopIndex + structPtr->selectedIndexOffset >= structPtr->listLength - 1)
if (windowState->windowTopIndex + windowState->selectedIndexOffset >= windowState->listLength - 1)
return 0;
if (structPtr->selectedIndexOffset < structPtr->entriesOnscreen - 1)
if (windowState->selectedIndexOffset < windowState->entriesOnscreen - 1)
{
structPtr->selectedIndexOffset++;
windowState->selectedIndexOffset++;
return 1;
}
if (ShouldShowDownArrow())
@@ -391,20 +391,20 @@ int PokenavList_MoveCursorDown(void)
int PokenavList_PageUp(void)
{
s32 scroll;
struct PokenavListWindowState *structPtr = GetPokenavListWindowState();
struct PokenavListWindowState *windowState = GetPokenavListWindowState();
if (ShouldShowUpArrow())
{
if (structPtr->windowTopIndex >= structPtr->entriesOnscreen)
scroll = structPtr->entriesOnscreen;
if (windowState->windowTopIndex >= windowState->entriesOnscreen)
scroll = windowState->entriesOnscreen;
else
scroll = structPtr->windowTopIndex;
scroll = windowState->windowTopIndex;
MoveListWindow(scroll * -1, TRUE);
return 2;
}
else if (structPtr->selectedIndexOffset != 0)
else if (windowState->selectedIndexOffset != 0)
{
structPtr->selectedIndexOffset = 0;
windowState->selectedIndexOffset = 0;
return 1;
}
return 0;
@@ -412,112 +412,112 @@ int PokenavList_PageUp(void)
int PokenavList_PageDown(void)
{
struct PokenavListWindowState *structPtr = GetPokenavListWindowState();
struct PokenavListWindowState *windowState = GetPokenavListWindowState();
if (ShouldShowDownArrow())
{
s32 windowBottomIndex = structPtr->windowTopIndex + structPtr->entriesOnscreen;
s32 scroll = structPtr->entriesOffscreen - structPtr->windowTopIndex;
s32 windowBottomIndex = windowState->windowTopIndex + windowState->entriesOnscreen;
s32 scroll = windowState->entriesOffscreen - windowState->windowTopIndex;
if (windowBottomIndex <= structPtr->entriesOffscreen)
scroll = structPtr->entriesOnscreen;
if (windowBottomIndex <= windowState->entriesOffscreen)
scroll = windowState->entriesOnscreen;
MoveListWindow(scroll, TRUE);
return 2;
}
else
{
s32 cursor, lastVisibleIndex;
if (structPtr->listLength >= structPtr->entriesOnscreen)
if (windowState->listLength >= windowState->entriesOnscreen)
{
cursor = structPtr->selectedIndexOffset;
lastVisibleIndex = structPtr->entriesOnscreen;
cursor = windowState->selectedIndexOffset;
lastVisibleIndex = windowState->entriesOnscreen;
}
else
{
cursor = structPtr->selectedIndexOffset;
lastVisibleIndex = structPtr->listLength;
cursor = windowState->selectedIndexOffset;
lastVisibleIndex = windowState->listLength;
}
lastVisibleIndex -= 1;
if (cursor >= lastVisibleIndex)
return 0;
structPtr->selectedIndexOffset = lastVisibleIndex;
windowState->selectedIndexOffset = lastVisibleIndex;
return 1;
}
}
u32 PokenavList_GetSelectedIndex(void)
{
struct PokenavListWindowState *structPtr = GetPokenavListWindowState();
struct PokenavListWindowState *windowState = GetPokenavListWindowState();
return structPtr->windowTopIndex + structPtr->selectedIndexOffset;
return windowState->windowTopIndex + windowState->selectedIndexOffset;
}
u32 PokenavList_GetTopIndex(void)
{
struct PokenavListWindowState *structPtr = GetPokenavListWindowState();
struct PokenavListWindowState *windowState = GetPokenavListWindowState();
return structPtr->windowTopIndex;
return windowState->windowTopIndex;
}
void PokenavList_EraseListForCheckPage(void)
{
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
structPtr->eraseIndex = 0;
structPtr->loopedTaskId = CreateLoopedTask(LoopedTask_EraseListForCheckPage, 6);
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
list->eraseIndex = 0;
list->loopedTaskId = CreateLoopedTask(LoopedTask_EraseListForCheckPage, 6);
}
void PrintCheckPageInfo(s16 delta)
{
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
structPtr->windowState.windowTopIndex += delta;
structPtr->eraseIndex = 0;
structPtr->loopedTaskId = CreateLoopedTask(LoopedTask_PrintCheckPageInfo, 6);
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
list->windowState.windowTopIndex += delta;
list->eraseIndex = 0;
list->loopedTaskId = CreateLoopedTask(LoopedTask_PrintCheckPageInfo, 6);
}
void PokenavList_ReshowListFromCheckPage(void)
{
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
structPtr->eraseIndex = 0;
structPtr->loopedTaskId = CreateLoopedTask(LoopedTask_ReshowListFromCheckPage, 6);
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
list->eraseIndex = 0;
list->loopedTaskId = CreateLoopedTask(LoopedTask_ReshowListFromCheckPage, 6);
}
bool32 PokenavList_IsTaskActive(void)
{
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
return IsLoopedTaskActive(structPtr->loopedTaskId);
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
return IsLoopedTaskActive(list->loopedTaskId);
}
void PokenavList_DrawCurrentItemIcon(void)
{
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
struct PokenavListWindowState *subPtr = &structPtr->windowState;
structPtr->list.iconDrawFunc(structPtr->list.listWindow.windowId, subPtr->windowTopIndex + subPtr->selectedIndexOffset, (structPtr->list.listWindow.unkA + subPtr->selectedIndexOffset) & 0xF);
CopyWindowToVram(structPtr->list.listWindow.windowId, COPYWIN_MAP);
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
struct PokenavListWindowState *windowState = &list->windowState;
list->sub.iconDrawFunc(list->sub.listWindow.windowId, windowState->windowTopIndex + windowState->selectedIndexOffset, (list->sub.listWindow.unkA + windowState->selectedIndexOffset) & 0xF);
CopyWindowToVram(list->sub.listWindow.windowId, COPYWIN_MAP);
}
static u32 LoopedTask_EraseListForCheckPage(s32 state)
{
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
switch (state)
{
case 0:
ToggleListArrows(&structPtr->list, 1);
ToggleListArrows(&list->sub, 1);
// fall-through
case 1:
if (structPtr->eraseIndex != structPtr->windowState.selectedIndexOffset)
EraseListEntry(&structPtr->list.listWindow, structPtr->eraseIndex, 1);
if (list->eraseIndex != list->windowState.selectedIndexOffset)
EraseListEntry(&list->sub.listWindow, list->eraseIndex, 1);
structPtr->eraseIndex++;
list->eraseIndex++;
return LT_INC_AND_PAUSE;
case 2:
if (!IsDma3ManagerBusyWithBgCopy())
{
if (structPtr->eraseIndex != structPtr->windowState.entriesOnscreen)
if (list->eraseIndex != list->windowState.entriesOnscreen)
return LT_SET_STATE(1);
if (structPtr->windowState.selectedIndexOffset != 0)
EraseListEntry(&structPtr->list.listWindow, structPtr->eraseIndex, structPtr->windowState.selectedIndexOffset);
if (list->windowState.selectedIndexOffset != 0)
EraseListEntry(&list->sub.listWindow, list->eraseIndex, list->windowState.selectedIndexOffset);
return LT_INC_AND_PAUSE;
}
@@ -525,9 +525,9 @@ static u32 LoopedTask_EraseListForCheckPage(s32 state)
case 3:
if (!IsDma3ManagerBusyWithBgCopy())
{
if (structPtr->windowState.selectedIndexOffset != 0)
if (list->windowState.selectedIndexOffset != 0)
{
MoveListWindow(structPtr->windowState.selectedIndexOffset, FALSE);
MoveListWindow(list->windowState.selectedIndexOffset, FALSE);
return LT_INC_AND_PAUSE;
}
return LT_FINISH;
@@ -537,7 +537,7 @@ static u32 LoopedTask_EraseListForCheckPage(s32 state)
if (PokenavList_IsMoveWindowTaskActive())
return LT_PAUSE;
structPtr->windowState.selectedIndexOffset = 0;
list->windowState.selectedIndexOffset = 0;
return LT_FINISH;
}
return LT_FINISH;
@@ -545,35 +545,35 @@ static u32 LoopedTask_EraseListForCheckPage(s32 state)
static u32 LoopedTask_PrintCheckPageInfo(s32 state)
{
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
if (IsDma3ManagerBusyWithBgCopy())
return LT_PAUSE;
switch (state)
{
case 0:
PrintCheckPageTrainerName(&structPtr->windowState, &structPtr->list);
PrintCheckPageTrainerName(&list->windowState, &list->sub);
break;
case 1:
PrintMatchCallFieldNames(&structPtr->list, 0);
PrintMatchCallFieldNames(&list->sub, 0);
break;
case 2:
PrintMatchCallFlavorText(&structPtr->windowState, &structPtr->list, CHECK_PAGE_STRATEGY);
PrintMatchCallFlavorText(&list->windowState, &list->sub, CHECK_PAGE_STRATEGY);
break;
case 3:
PrintMatchCallFieldNames(&structPtr->list, 1);
PrintMatchCallFieldNames(&list->sub, 1);
break;
case 4:
PrintMatchCallFlavorText(&structPtr->windowState, &structPtr->list, CHECK_PAGE_POKEMON);
PrintMatchCallFlavorText(&list->windowState, &list->sub, CHECK_PAGE_POKEMON);
break;
case 5:
PrintMatchCallFieldNames(&structPtr->list, 2);
PrintMatchCallFieldNames(&list->sub, 2);
break;
case 6:
PrintMatchCallFlavorText(&structPtr->windowState, &structPtr->list, CHECK_PAGE_INTRO_1);
PrintMatchCallFlavorText(&list->windowState, &list->sub, CHECK_PAGE_INTRO_1);
break;
case 7:
PrintMatchCallFlavorText(&structPtr->windowState, &structPtr->list, CHECK_PAGE_INTRO_2);
PrintMatchCallFlavorText(&list->windowState, &list->sub, CHECK_PAGE_INTRO_2);
break;
default:
return LT_FINISH;
@@ -583,30 +583,30 @@ static u32 LoopedTask_PrintCheckPageInfo(s32 state)
static u32 LoopedTask_ReshowListFromCheckPage(s32 state)
{
struct PokenavList *structPtr;
struct PokenavList *list;
struct PokenavListWindowState *windowState;
struct PokenavListSub *subPtr0;
struct PokenavListSub *subPtr;
s32 r5, *ptr;
if (IsDma3ManagerBusyWithBgCopy())
return LT_PAUSE;
structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
windowState = &structPtr->windowState;
subPtr0 = &structPtr->list;
list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
windowState = &list->windowState;
subPtr = &list->sub;
switch (state)
{
case 0:
// Rewrite the name of the trainer whose check page was just being viewed.
// This is done to erase the red background it had.
PrintMatchCallListTrainerName(windowState, subPtr0);
PrintMatchCallListTrainerName(windowState, subPtr);
return LT_INC_AND_PAUSE;
case 1:
ptr = &structPtr->eraseIndex;
if (++(*ptr) < structPtr->windowState.entriesOnscreen)
ptr = &list->eraseIndex;
if (++(*ptr) < list->windowState.entriesOnscreen)
{
EraseListEntry(&subPtr0->listWindow, *ptr, 1);
EraseListEntry(&subPtr->listWindow, *ptr, 1);
return LT_PAUSE;
}
@@ -617,7 +617,7 @@ static u32 LoopedTask_ReshowListFromCheckPage(s32 state)
{
s32 r4 = windowState->windowTopIndex;
r5 = -r4;
EraseListEntry(&subPtr0->listWindow, r5, r4);
EraseListEntry(&subPtr->listWindow, r5, r4);
windowState->selectedIndexOffset = r4;
*ptr = r5;
return LT_INC_AND_PAUSE;
@@ -629,7 +629,7 @@ static u32 LoopedTask_ReshowListFromCheckPage(s32 state)
{
s32 r4 = windowState->windowTopIndex + windowState->entriesOnscreen - windowState->listLength;
r5 = -r4;
EraseListEntry(&subPtr0->listWindow, r5, r4);
EraseListEntry(&subPtr->listWindow, r5, r4);
windowState->selectedIndexOffset = r4;
*ptr = r5;
return LT_INC_AND_PAUSE;
@@ -637,55 +637,55 @@ static u32 LoopedTask_ReshowListFromCheckPage(s32 state)
}
return LT_SET_STATE(4);
case 2:
MoveListWindow(structPtr->eraseIndex, FALSE);
MoveListWindow(list->eraseIndex, FALSE);
return LT_INC_AND_PAUSE;
case 3:
if (!PokenavList_IsMoveWindowTaskActive())
{
structPtr->eraseIndex = 0;
list->eraseIndex = 0;
return LT_INC_AND_CONTINUE;
}
return LT_PAUSE;
case 4:
PrintListItems(windowState->listPtr, windowState->windowTopIndex + structPtr->eraseIndex, 1, windowState->listItemSize, structPtr->eraseIndex, &structPtr->list);
PrintListItems(windowState->listPtr, windowState->windowTopIndex + list->eraseIndex, 1, windowState->listItemSize, list->eraseIndex, &list->sub);
return LT_INC_AND_PAUSE;
case 5:
if (IsPrintListItemsTaskActive())
return LT_PAUSE;
if (++structPtr->eraseIndex >= windowState->listLength || structPtr->eraseIndex >= windowState->entriesOnscreen)
if (++list->eraseIndex >= windowState->listLength || list->eraseIndex >= windowState->entriesOnscreen)
return LT_INC_AND_CONTINUE;
return LT_SET_STATE(4);
case 6:
ToggleListArrows(subPtr0, 0);
ToggleListArrows(subPtr, 0);
return LT_FINISH;
}
return LT_FINISH;
}
static void EraseListEntry(struct PokenavListMenuWindow *listWindow, s32 a1, s32 a2)
static void EraseListEntry(struct PokenavListMenuWindow *listWindow, s32 offset, s32 entries)
{
u8 *tileData = (u8*)GetWindowAttribute(listWindow->windowId, WINDOW_TILE_DATA);
u32 width = listWindow->width * 64;
a1 = (listWindow->unkA + a1) & 0xF;
if (a1 + a2 <= 16)
offset = (listWindow->unkA + offset) & 0xF;
if (offset + entries <= 16)
{
CpuFastFill8(PIXEL_FILL(1), tileData + a1 * width, a2 * width);
CpuFastFill8(PIXEL_FILL(1), tileData + offset * width, entries * width);
CopyWindowToVram(listWindow->windowId, COPYWIN_GFX);
}
else
{
u32 v3 = 16 - a1;
u32 v4 = a2 - v3;
u32 v3 = 16 - offset;
u32 v4 = entries - v3;
CpuFastFill8(PIXEL_FILL(1), tileData + a1 * width, v3 * width);
CpuFastFill8(PIXEL_FILL(1), tileData + offset * width, v3 * width);
CpuFastFill8(PIXEL_FILL(1), tileData, v4 * width);
CopyWindowToVram(listWindow->windowId, COPYWIN_GFX);
}
for (a2--; a2 != -1; a1 = (a1 + 1) & 0xF, a2--)
ClearRematchPokeballIcon(listWindow->windowId, a1);
for (entries--; entries != -1; offset = (offset + 1) & 0xF, entries--)
ClearRematchPokeballIcon(listWindow->windowId, offset);
CopyWindowToVram(listWindow->windowId, COPYWIN_MAP);
}
@@ -744,7 +744,7 @@ static void PrintMatchCallFieldNames(struct PokenavListSub *list, u32 fieldId)
CopyWindowRectToVram(list->listWindow.windowId, COPYWIN_GFX, 0, top << 1, list->listWindow.width, 2);
}
static void PrintMatchCallFlavorText(struct PokenavListWindowState *a0, struct PokenavListSub *list, u32 checkPageEntry)
static void PrintMatchCallFlavorText(struct PokenavListWindowState *windowState, struct PokenavListSub *list, u32 checkPageEntry)
{
// lines 1, 3, and 5 are the field names printed by PrintMatchCallFieldNames
static const u8 lineOffsets[CHECK_PAGE_ENTRY_COUNT] = {
@@ -755,7 +755,7 @@ static void PrintMatchCallFlavorText(struct PokenavListWindowState *a0, struct P
};
u32 r6 = (list->listWindow.unkA + lineOffsets[checkPageEntry]) & 0xF;
const u8 *str = GetMatchCallFlavorText(a0->windowTopIndex, checkPageEntry);
const u8 *str = GetMatchCallFlavorText(windowState->windowTopIndex, checkPageEntry);
if (str != NULL)
{
@@ -894,8 +894,8 @@ static void ToggleListArrows(struct PokenavListSub *list, bool32 invisible)
static void SpriteCB_RightArrow(struct Sprite *sprite)
{
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
sprite->y2 = structPtr->windowState.selectedIndexOffset << 4;
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
sprite->y2 = list->windowState.selectedIndexOffset << 4;
}
#define sTimer data[0]
@@ -940,9 +940,9 @@ static void SpriteCB_UpArrow(struct Sprite *sprite)
void PokenavList_ToggleVerticalArrows(bool32 invisible)
{
struct PokenavList *structPtr = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
structPtr->list.upArrow->sInvisible = invisible;
structPtr->list.downArrow->sInvisible = invisible;
struct PokenavList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_LIST);
list->sub.upArrow->sInvisible = invisible;
list->sub.downArrow->sInvisible = invisible;
}
#undef sTimer