second wave of graphics.s dumps (battle_anim part 1)

This commit is contained in:
ProjectRevoTPP
2017-12-23 01:45:04 -05:00
parent d10c645353
commit 3499ff51b5
80 changed files with 660 additions and 9 deletions

View File

@@ -441,7 +441,7 @@ gBattleAnimPicTable:: @ 8524B44
obj_tiles 0x08c2cbac, 0x0800, 0x279f
obj_tiles 0x08c1bc64, 0x0200, 0x27a0
obj_tiles 0x08c1a9a0, 0x0800, 0x27a1
obj_tiles 0x08c02478, 0x0180, 0x27a2
obj_tiles gBattleAnimSpriteSheet_146, 0x0180, 0x27a2
obj_tiles 0x08c1af6c, 0x0180, 0x27a3
obj_tiles 0x08c1b178, 0x0200, 0x27a4
obj_tiles 0x08c1b0a8, 0x0200, 0x27a5

View File

@@ -124,11 +124,399 @@ gInterfaceGfx_PremierBall::
gInterfacePal_PremierBall::
.incbin "graphics/interface/ball/premier.gbapal.lz"
.align 2
gOpenPokeballGfx:: @ 8C02300
.incbin "baserom.gba", 0xc02300, 0x7c
.incbin "graphics/interface/ball_open.4bpp.lz"
gUnknown_08C0237C:: @ 8C0237C
.incbin "baserom.gba", 0xc0237c, 0x7074
.align 2
gBlankGfxCompressed:: @ 8C0237C
.incbin "graphics/interface/blank.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_146::
.incbin "graphics/battle_anims/sprites/146.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_000::
.incbin "graphics/battle_anims/sprites/000.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_003::
.incbin "graphics/battle_anims/sprites/003.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_004::
.incbin "graphics/battle_anims/sprites/004.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_005::
.incbin "graphics/battle_anims/sprites/005.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_006::
.incbin "graphics/battle_anims/sprites/006.4bpp.lz"
.align 2
gBattleAnimSpritePalette_115::
.incbin "graphics/battle_anims/sprites/115.gbapal.lz"
.align 2
gBattleAnimSpritePalette_000::
.incbin "graphics/battle_anims/sprites/000.gbapal.lz"
.align 2
gBattleAnimSpritePalette_003::
.incbin "graphics/battle_anims/sprites/003.gbapal.lz"
.align 2
gBattleAnimSpritePalette_004::
.incbin "graphics/battle_anims/sprites/004.gbapal.lz"
.align 2
gBattleAnimSpritePalette_005::
.incbin "graphics/battle_anims/sprites/005.gbapal.lz"
.align 2
gBattleAnimSpritePalette_006::
.incbin "graphics/battle_anims/sprites/006.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_161::
.incbin "graphics/battle_anims/sprites/161.4bpp.lz"
.align 2
gBattleAnimSpritePalette_161::
.incbin "graphics/battle_anims/sprites/161.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_007::
.incbin "graphics/battle_anims/sprites/007.4bpp.lz"
.align 2
gBattleAnimSpritePalette_007::
.incbin "graphics/battle_anims/sprites/007.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_008::
.incbin "graphics/battle_anims/sprites/008.4bpp.lz"
.align 2
gBattleAnimSpritePalette_008::
.incbin "graphics/battle_anims/sprites/008.gbapal.lz"
.align 2
gBattleAnimSpritePalette_010::
.incbin "graphics/battle_anims/sprites/010.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_010::
.incbin "graphics/battle_anims/sprites/010.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_009::
.incbin "graphics/battle_anims/sprites/009.4bpp.lz"
.align 2
gBattleAnimSpritePalette_009::
.incbin "graphics/battle_anims/sprites/009.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_011::
.incbin "graphics/battle_anims/sprites/011.4bpp.lz"
.align 2
gBattleAnimSpritePalette_011::
.incbin "graphics/battle_anims/sprites/011.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_012::
.incbin "graphics/battle_anims/sprites/012.4bpp.lz"
.align 2
gBattleAnimSpritePalette_012::
.incbin "graphics/battle_anims/sprites/012.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_152::
.incbin "graphics/battle_anims/sprites/152.4bpp.lz"
.align 2
gBattleAnimSpritePalette_152::
.incbin "graphics/battle_anims/sprites/152.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_013::
.incbin "graphics/battle_anims/sprites/013.4bpp.lz"
.align 2
gBattleAnimSpritePalette_013::
.incbin "graphics/battle_anims/sprites/013.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_015::
.incbin "graphics/battle_anims/sprites/015.4bpp.lz"
.align 2
gBattleAnimSpritePalette_015::
.incbin "graphics/battle_anims/sprites/015.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_016::
.incbin "graphics/battle_anims/sprites/016.4bpp.lz"
.align 2
gBattleAnimSpritePalette_016::
.incbin "graphics/battle_anims/sprites/016.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_017::
.incbin "graphics/battle_anims/sprites/017.4bpp.lz"
.align 2
.incbin "graphics/unknown/unknown_C035B8.4bpp.lz"
.align 2
gBattleAnimSpritePalette_019::
.incbin "graphics/battle_anims/sprites/019.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_019::
.incbin "graphics/battle_anims/sprites/019.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_020::
.incbin "graphics/battle_anims/sprites/020.4bpp.lz"
.align 2
gBattleAnimSpritePalette_020::
.incbin "graphics/battle_anims/sprites/020.gbapal.lz"
.align 2
gBattleAnimSpritePalette_023::
.incbin "graphics/battle_anims/sprites/023.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_023::
.incbin "graphics/battle_anims/sprites/023.4bpp.lz"
.align 2
.incbin "graphics/unused/battle_anim_023.gbapal.lz"
.align 2
.incbin "graphics/unused/music_notes.4bpp.lz"
.align 2
gBattleAnimSpritePalette_021::
.incbin "graphics/battle_anims/sprites/021.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_021::
.incbin "graphics/battle_anims/sprites/021.4bpp.lz"
.align 2
gBattleAnimSpritePalette_022::
.incbin "graphics/battle_anims/sprites/022.gbapal.lz"
.align 2
gBattleAnimSpritePalette_025::
.incbin "graphics/battle_anims/sprites/025.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_025::
.incbin "graphics/battle_anims/sprites/025.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_024::
.incbin "graphics/battle_anims/sprites/024.4bpp.lz"
.align 2
gBattleAnimSpritePalette_024::
.incbin "graphics/battle_anims/sprites/024.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_031::
.incbin "graphics/battle_anims/sprites/031.4bpp.lz"
.align 2
gBattleAnimSpritePalette_031::
.incbin "graphics/battle_anims/sprites/031.gbapal.lz"
.align 2
gBattleAnimSpritePalette_032::
.incbin "graphics/battle_anims/sprites/032.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_032::
.incbin "graphics/battle_anims/sprites/032.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_026::
.incbin "graphics/battle_anims/sprites/026.4bpp.lz"
.align 2
gBattleAnimSpritePalette_026::
.incbin "graphics/battle_anims/sprites/026.gbapal.lz"
.align 2
gBattleAnimSpritePalette_027::
.incbin "graphics/battle_anims/sprites/027.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_027::
.incbin "graphics/battle_anims/sprites/027.4bpp.lz"
.align 2
gBattleAnimSpritePalette_028::
.incbin "graphics/battle_anims/sprites/028.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_028::
.incbin "graphics/battle_anims/sprites/028.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_029::
.incbin "graphics/battle_anims/sprites/029.4bpp.lz"
.align 2
gBattleAnimSpritePalette_029::
.incbin "graphics/battle_anims/sprites/029.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_030::
.incbin "graphics/battle_anims/sprites/030.4bpp.lz"
.align 2
gBattleAnimSpritePalette_030::
.incbin "graphics/battle_anims/sprites/030.gbapal.lz"
.align 2
gBattleAnimSpritePalette_033::
.incbin "graphics/battle_anims/sprites/033.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_033::
.incbin "graphics/battle_anims/sprites/033.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_034::
.incbin "graphics/battle_anims/sprites/034.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_035::
.incbin "graphics/battle_anims/sprites/035.4bpp.lz"
.align 2
gBattleAnimSpritePalette_036::
.incbin "graphics/battle_anims/sprites/036.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_036::
.incbin "graphics/battle_anims/sprites/036.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_037::
.incbin "graphics/battle_anims/sprites/037.4bpp.lz"
.align 2
.incbin "graphics/unknown/unknown_C06D98.4bpp.lz"
.align 2
.incbin "graphics/unknown/unknown_C06D98.gbapal.lz"
.align 2
.incbin "graphics/unknown/unknown_C06D98_2.gbapal.lz"
@ old battle interface data, unused
.align 2
.incbin "graphics/unused/obi1.4bpp.lz"
.align 2
.incbin "graphics/unused/obi_palpak1.gbapal.lz" @ palettes 1-3
.align 2
.incbin "graphics/unused/old_pal4.gbapal.lz" @ 4 is by itself
.align 2
.incbin "graphics/unused/obi_palpak3.gbapal.lz" @ palettes 5-7
.align 2
.incbin "graphics/unused/obi2.4bpp.lz"
.align 2
.incbin "graphics/unused/old_battle_interface_tilemap.bin.lz"
.align 2
gBattleAnimSpritePalette_038::
.incbin "graphics/battle_anims/sprites/038.gbapal.lz"
.align 2
gBattleAnimSpritePalette_039::
.incbin "graphics/battle_anims/sprites/039.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_038::
.incbin "graphics/battle_anims/sprites/038.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_039::
.incbin "graphics/battle_anims/sprites/039.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_040::
.incbin "graphics/battle_anims/sprites/040.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_041::
.incbin "graphics/battle_anims/sprites/041.4bpp.lz"
@ why is this way up here?
.align 2
gPartyMenuHpBar_Gfx::
.incbin "graphics/interface/party_menu_hpbar.4bpp.lz"
.align 2
gBattleAnimSpriteSheet_042::
.incbin "graphics/battle_anims/sprites/042.4bpp.lz"
.align 2
gBattleAnimSpritePalette_042::
.incbin "graphics/battle_anims/sprites/042.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_043::
.incbin "graphics/battle_anims/sprites/043.4bpp.lz"
.align 2
gBattleAnimSpritePalette_043::
.incbin "graphics/battle_anims/sprites/043.gbapal.lz"
.align 2
gBattleAnimSpritePalette_044::
.incbin "graphics/battle_anims/sprites/044.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_044::
.incbin "graphics/battle_anims/sprites/044.4bpp.lz"
.align 2
gBattleAnimSpritePalette_045::
.incbin "graphics/battle_anims/sprites/045.gbapal.lz"
.align 2
gBattleAnimSpriteSheet_045::
.incbin "graphics/battle_anims/sprites/045.4bpp.lz"
@ two unused window frames.
.align 2
gUnknown_08C08F0C::
.incbin "graphics/battle_interface/unused_window.4bpp.lz"
.align 2
gUnknown_08C093C8::
.incbin "graphics/battle_interface/unused_window.gbapal.lz"
gUnknown_08C093F0:: @ 8C093F0
.incbin "baserom.gba", 0xc093f0, 0x87ac