Document somre more weather effects

This commit is contained in:
Marcus Huderle
2019-04-01 20:04:23 -05:00
parent 099ea89b77
commit 35505c7f5b
7 changed files with 582 additions and 543 deletions

View File

@@ -1949,7 +1949,7 @@ void EventObjectSetGraphicsId(struct EventObject *eventObject, u8 graphicsId)
sprite->oam.paletteNum = paletteSlot;
eventObject->inanimate = graphicsInfo->inanimate;
eventObject->graphicsId = graphicsId;
sub_8093038(eventObject->currentCoords.x, eventObject->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y);
SetSpritePosToMapCoords(eventObject->currentCoords.x, eventObject->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y);
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->pos1.x += 8;
@@ -2253,7 +2253,7 @@ void sub_808EB08(struct EventObject *eventObject, s16 x, s16 y)
sprite = &gSprites[eventObject->spriteId];
graphicsInfo = GetEventObjectGraphicsInfo(eventObject->graphicsId);
SetEventObjectCoords(eventObject, x, y);
sub_8093038(eventObject->currentCoords.x, eventObject->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y);
SetSpritePosToMapCoords(eventObject->currentCoords.x, eventObject->currentCoords.y, &sprite->pos1.x, &sprite->pos1.y);
sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
sprite->pos1.x += 8;
@@ -5024,44 +5024,37 @@ static void MoveCoordsInDirection(u32 dir, s16 *x, s16 *y, s16 deltaX, s16 delta
*y -= dy2;
}
void sub_8092FF0(s16 x, s16 y, s16 *dest_x, s16 *dest_y)
void sub_8092FF0(s16 x, s16 y, s16 *destX, s16 *destY)
{
*dest_x = (x - gSaveBlock1Ptr->pos.x) << 4;
*dest_y = (y - gSaveBlock1Ptr->pos.y) << 4;
*dest_x -= gTotalCameraPixelOffsetX;
*dest_y -= gTotalCameraPixelOffsetY;
*destX = (x - gSaveBlock1Ptr->pos.x) << 4;
*destY = (y - gSaveBlock1Ptr->pos.y) << 4;
*destX -= gTotalCameraPixelOffsetX;
*destY -= gTotalCameraPixelOffsetY;
}
void sub_8093038(s16 x, s16 y, s16 *dest_x, s16 *dest_y)
void SetSpritePosToMapCoords(s16 mapX, s16 mapY, s16 *destX, s16 *destY)
{
s16 dx;
s16 dy;
dx = -gTotalCameraPixelOffsetX - gFieldCamera.x;
dy = -gTotalCameraPixelOffsetY - gFieldCamera.y;
s16 dx = -gTotalCameraPixelOffsetX - gFieldCamera.x;
s16 dy = -gTotalCameraPixelOffsetY - gFieldCamera.y;
if (gFieldCamera.x > 0)
{
dx += 0x10;
}
dx += 1 << 4;
if (gFieldCamera.x < 0)
{
dx -= 0x10;
}
dx -= 1 << 4;
if (gFieldCamera.y > 0)
{
dy += 0x10;
}
dy += 1 << 4;
if (gFieldCamera.y < 0)
{
dy -= 0x10;
}
*dest_x = ((x - gSaveBlock1Ptr->pos.x) << 4) + dx;
*dest_y = ((y - gSaveBlock1Ptr->pos.y) << 4) + dy;
dy -= 1 << 4;
*destX = ((mapX - gSaveBlock1Ptr->pos.x) << 4) + dx;
*destY = ((mapY - gSaveBlock1Ptr->pos.y) << 4) + dy;
}
void sub_80930E0(s16 *x, s16 *y, s16 dx, s16 dy)
{
sub_8093038(*x, *y, x, y);
SetSpritePosToMapCoords(*x, *y, x, y);
*x += dx;
*y += dy;
}

View File

@@ -191,7 +191,7 @@ void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y)
sprite = &gSprites[spriteId];
if (sprite->invisible || sprite->data[0] != x || sprite->data[1] != y)
{
sub_8093038(x, y, &x2, &y2);
SetSpritePosToMapCoords(x, y, &x2, &y2);
sprite = &gSprites[spriteId];
sprite->pos1.x = x2 + 8;
sprite->pos1.y = y2 + 8;

View File

@@ -91,7 +91,7 @@ static const struct WeatherCallbacks sWeatherFuncs[] =
{
{None_Init, None_Main, None_Init, None_Finish},
{Clouds_InitVars, Clouds_Main, Clouds_InitAll, Clouds_Finish},
{Weather2_InitVars, Weather2_Main, Weather2_InitAll, Weather2_Finish},
{Sunny_InitVars, Sunny_Main, Sunny_InitAll, Sunny_Finish},
{LightRain_InitVars, LightRain_Main, LightRain_InitAll, LightRain_Finish},
{Snow_InitVars, Snow_Main, Snow_InitAll, Snow_Finish},
{MedRain_InitVars, Rain_Main, MedRain_InitAll, Rain_Finish},

File diff suppressed because it is too large Load Diff

View File

@@ -2960,7 +2960,7 @@ static void InitLinkPlayerEventObjectPos(struct EventObject *eventObj, s16 x, s1
eventObj->currentCoords.y = y;
eventObj->previousCoords.x = x;
eventObj->previousCoords.y = y;
sub_8093038(x, y, &eventObj->initialCoords.x, &eventObj->initialCoords.y);
SetSpritePosToMapCoords(x, y, &eventObj->initialCoords.x, &eventObj->initialCoords.y);
eventObj->initialCoords.x += 8;
EventObjectUpdateZCoord(eventObj);
}