Document somre more weather effects
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@@ -191,7 +191,7 @@ void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y)
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sprite = &gSprites[spriteId];
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if (sprite->invisible || sprite->data[0] != x || sprite->data[1] != y)
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{
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sub_8093038(x, y, &x2, &y2);
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SetSpritePosToMapCoords(x, y, &x2, &y2);
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sprite = &gSprites[spriteId];
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sprite->pos1.x = x2 + 8;
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sprite->pos1.y = y2 + 8;
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