undo revert
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@@ -1,6 +1,8 @@
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#ifndef GUARD_ROM4_H
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#define GUARD_ROM4_H
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#include "main.h"
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struct UnkPlayerStruct
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{
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u8 player_field_0;
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@@ -21,6 +23,7 @@ struct UCoords32
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};
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extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4];
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extern MainCallback gFieldCallback;
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void IncrementGameStat(u8 index);
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@@ -55,5 +58,6 @@ void sub_8086230(void);
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void c2_exit_to_overworld_2_switch(void);
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bool32 sub_8087598(void);
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void c2_exit_to_overworld_1_continue_scripts_restart_music(void);
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void warp_in(void);
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#endif //GUARD_ROM4_H
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