Decompile ground.c
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+1
-1
@@ -744,7 +744,7 @@ _0810A7B6:
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ldr r0, =gBattleAnimArgs
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ldrh r0, [r0, 0x4]
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strh r0, [r4, 0x2E]
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ldr r0, =sub_80A64B0
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ldr r0, =WaitAnimForDuration
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str r0, [r4, 0x1C]
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ldr r1, =DestroyAnimSprite
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adds r0, r4, 0
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