Helpful macros for atk49
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@@ -4480,28 +4480,6 @@ static void atk48_playstatchangeanimation(void)
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}
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}
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enum
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{
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ATK49_RAGE,
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ATK49_DEFROST,
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ATK49_SYNCHRONIZE_TARGET,
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ATK49_MOVE_END_ABILITIES,
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ATK49_STATUS_IMMUNITY_ABILITIES,
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ATK49_SYNCHRONIZE_ATTACKER,
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ATK49_CHOICE_MOVE,
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ATK49_CHANGED_ITEMS,
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ATK49_ATTACKER_INVISIBLE,
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ATK49_ATTACKER_VISIBLE,
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ATK49_TARGET_VISIBLE,
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ATK49_ITEM_EFFECTS_ALL,
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ATK49_KINGSROCK_SHELLBELL,
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ATK49_SUBSTITUTE,
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ATK49_UPDATE_LAST_MOVES,
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ATK49_MIRROR_MOVE,
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ATK49_NEXT_TARGET,
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ATK49_COUNT,
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};
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static void atk49_moveend(void)
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{
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s32 i;
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@@ -7210,6 +7188,9 @@ static void atk88_negativedamage(void)
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gBattlescriptCurrInstr++;
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}
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#define STAT_CHANGE_WORKED 0
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#define STAT_CHANGE_DIDNT_WORK 1
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static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
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{
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bool8 certain = FALSE;
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