Helpful macros for atk49

This commit is contained in:
DizzyEggg
2019-03-30 12:37:18 +01:00
committed by huderlem
parent 8184688330
commit 35cffea987
4 changed files with 79 additions and 72 deletions
+3 -22
View File
@@ -4480,28 +4480,6 @@ static void atk48_playstatchangeanimation(void)
}
}
enum
{
ATK49_RAGE,
ATK49_DEFROST,
ATK49_SYNCHRONIZE_TARGET,
ATK49_MOVE_END_ABILITIES,
ATK49_STATUS_IMMUNITY_ABILITIES,
ATK49_SYNCHRONIZE_ATTACKER,
ATK49_CHOICE_MOVE,
ATK49_CHANGED_ITEMS,
ATK49_ATTACKER_INVISIBLE,
ATK49_ATTACKER_VISIBLE,
ATK49_TARGET_VISIBLE,
ATK49_ITEM_EFFECTS_ALL,
ATK49_KINGSROCK_SHELLBELL,
ATK49_SUBSTITUTE,
ATK49_UPDATE_LAST_MOVES,
ATK49_MIRROR_MOVE,
ATK49_NEXT_TARGET,
ATK49_COUNT,
};
static void atk49_moveend(void)
{
s32 i;
@@ -7210,6 +7188,9 @@ static void atk88_negativedamage(void)
gBattlescriptCurrInstr++;
}
#define STAT_CHANGE_WORKED 0
#define STAT_CHANGE_DIDNT_WORK 1
static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
{
bool8 certain = FALSE;