review battle anim changes
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@@ -830,7 +830,7 @@ void LoadBattleTextboxAndBackground(void);
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void LoadBattleEntryBackground(void);
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void ApplyPlayerChosenFrameToBattleMenu(void);
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bool8 LoadChosenBattleElement(u8 caseId);
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void LoadFittingBackgroundForBattle(void);
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void DrawMainBattleBackground(void);
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void task00_0800F6FC(u8 taskId);
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// battle_5
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@@ -39,6 +39,9 @@ struct BattleAnimBackground
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#define ANIM_ARGS_COUNT 8
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#define PAN_ATTACKER_PLAYER -64
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#define PAN_ATTACKER_OPPONENT 63
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extern void (*gAnimScriptCallback)(void);
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extern bool8 gAnimScriptActive;
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extern u8 gAnimVisualTaskCount;
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@@ -521,6 +521,8 @@
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#define DISPSTAT_HBLANK_INTR 0x0010 // H-Blank interrupt enabled
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#define DISPSTAT_VCOUNT_INTR 0x0020 // V-Count interrupt enabled
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// BLDCNT
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// SOUNDCNT_H
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#define SOUND_CGB_MIX_QUARTER 0x0000
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#define SOUND_CGB_MIX_HALF 0x0001
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