Convert fonts.s to C

This commit is contained in:
GriffinR
2021-10-31 01:44:18 -04:00
parent fdaf436960
commit 36039e1b86
28 changed files with 336 additions and 384 deletions

View File

@@ -1180,7 +1180,7 @@ void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent)
}
ConvertIntToDecimalStringN(text + 6, value, STR_CONV_MODE_RIGHT_ALIGN, 3);
RenderTextFont9(gMonSpritesGfxPtr->barFontGfx, FONT_BOLD, text);
RenderTextHandleBold(gMonSpritesGfxPtr->barFontGfx, FONT_BOLD, text);
for (i = 0; i < 3; i++)
{
@@ -1249,7 +1249,7 @@ static void UpdateHpTextInHealthboxInDoubles(u8 healthboxSpriteId, s16 value, u8
txtPtr = ConvertIntToDecimalStringN(text + 6, value, STR_CONV_MODE_RIGHT_ALIGN, 3);
if (!maxOrCurrent)
StringCopy(txtPtr, gText_Slash);
RenderTextFont9(gMonSpritesGfxPtr->barFontGfx, FONT_BOLD, text);
RenderTextHandleBold(gMonSpritesGfxPtr->barFontGfx, FONT_BOLD, text);
for (i = var; i < var + 3; i++)
{
@@ -1300,7 +1300,7 @@ static void PrintSafariMonInfo(u8 healthboxSpriteId, struct Pokemon *mon)
var = 5;
nature = GetNature(mon);
StringCopy(text + 6, gNatureNamePointers[nature]);
RenderTextFont9(barFontGfx, FONT_BOLD, text);
RenderTextHandleBold(barFontGfx, FONT_BOLD, text);
for (j = 6, i = 0; i < var; i++, j++)
{
@@ -1332,7 +1332,7 @@ static void PrintSafariMonInfo(u8 healthboxSpriteId, struct Pokemon *mon)
ConvertIntToDecimalStringN(text + 9, gBattleStruct->safariEscapeFactor, STR_CONV_MODE_RIGHT_ALIGN, 2);
text[5] = CHAR_SPACE;
text[8] = CHAR_SLASH;
RenderTextFont9(gMonSpritesGfxPtr->barFontGfx, FONT_BOLD, text);
RenderTextHandleBold(gMonSpritesGfxPtr->barFontGfx, FONT_BOLD, text);
j = healthBarSpriteId; // Needed to match for some reason.
for (j = 0; j < 5; j++)

View File

@@ -4,9 +4,12 @@
#include "text.h"
#include "sound.h"
// This file handles the braille font.
// For printing braille messages, see ScrCmd_braillemessage
ALIGNED(4)
static const u8 sScrollDistances[] = {1, 2, 4};
static const u16 sFont_Braille[] = INCBIN_U16("graphics/fonts/braille_glyphs.fwjpnfont");
static const u16 sFont_Braille[] = INCBIN_U16("graphics/fonts/braille.fwjpnfont");
static void DecompressGlyph_Braille(u16);

292
src/fonts.c Normal file
View File

@@ -0,0 +1,292 @@
#include "global.h"
ALIGNED(4) const u16 gFontSmallNarrowLatinGlyphs[] = INCBIN_U16("graphics/fonts/small_narrow.latfont");
ALIGNED(4) const u8 gFontSmallNarrowLatinGlyphWidths[] = {
3, 5, 5, 5, 5, 5, 5, 5, 5, 4, 3, 4, 4, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 3, 4, 5, 5, 5, 5, 4, 3,
4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 8, 5, 6, 3,
3, 3, 3, 3, 8, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
5, 5, 3, 8, 8, 8, 8, 8, 8, 8, 4, 5, 4, 4, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 5, 3, 3, 3, 3, 3, 3, 4,
3, 3, 3, 3, 3, 3, 3, 5, 3, 8, 8, 8, 8, 1, 2, 3,
4, 5, 6, 7, 5, 5, 5, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
7, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 5, 3, 5, 5,
5, 5, 5, 3, 3, 5, 5, 5, 3, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 5,
5, 5, 5, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 5,
4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 7,
3, 5, 5, 5, 5, 5, 5, 3, 3, 3, 3, 3, 3, 3, 3, 3,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 3,
};
ALIGNED(4) const u16 gFontSmallLatinGlyphs[] = INCBIN_U16("graphics/fonts/small.latfont");
ALIGNED(4) const u8 gFontSmallLatinGlyphWidths[] = {
3, 5, 5, 5, 5, 5, 5, 5, 5, 4, 3, 4, 4, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 3, 5, 5, 5, 5, 5, 4, 3,
4, 4, 5, 5, 5, 6, 5, 5, 5, 5, 5, 5, 8, 7, 8, 3,
3, 3, 3, 3, 8, 8, 7, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
5, 5, 5, 8, 8, 8, 8, 8, 8, 8, 4, 7, 5, 5, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 5, 3, 3, 3, 3, 3, 3, 4,
3, 3, 3, 3, 3, 3, 3, 5, 3, 8, 8, 8, 8, 1, 2, 3,
4, 5, 6, 7, 5, 7, 7, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
8, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 5, 5, 5, 5,
5, 5, 5, 5, 5, 5, 5, 8, 5, 8, 5, 5, 5, 5, 5, 5,
5, 5, 5, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 5,
5, 5, 5, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 5, 5,
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 8,
7, 5, 5, 5, 5, 5, 5, 3, 3, 3, 3, 3, 3, 3, 3, 3,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 3,
};
ALIGNED(4) const u16 gFontNarrowLatinGlyphs[] = INCBIN_U16("graphics/fonts/narrow.latfont");
ALIGNED(4) const u8 gFontNarrowLatinGlyphWidths[] = {
3, 5, 5, 5, 5, 5, 5, 5, 5, 4, 3, 4, 4, 5, 5, 5,
8, 5, 5, 5, 5, 6, 5, 5, 3, 5, 5, 5, 5, 5, 4, 3,
4, 4, 5, 5, 5, 8, 5, 5, 5, 5, 5, 6, 9, 6, 6, 3,
3, 3, 3, 3, 8, 8, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
5, 5, 4, 8, 8, 8, 7, 8, 8, 4, 4, 6, 4, 4, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 5, 3, 3, 3, 3, 3, 3, 4,
3, 3, 3, 3, 3, 3, 3, 5, 3, 7, 7, 7, 7, 1, 2, 3,
4, 5, 6, 7, 5, 6, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
8, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 5, 3, 5, 3,
5, 5, 5, 3, 3, 5, 5, 6, 3, 6, 6, 5, 5, 5, 5, 5,
5, 5, 5, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
5, 5, 5, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 5, 5,
4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 8,
3, 5, 5, 5, 5, 5, 5, 3, 3, 3, 3, 3, 3, 3, 3, 3,
10, 10, 10, 10, 8, 8, 10, 8, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 3,
};
ALIGNED(4) const u16 gFontShortLatinGlyphs[] = INCBIN_U16("graphics/fonts/short.latfont");
ALIGNED(4) const u8 gFontShortLatinGlyphWidths[] = {
3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 6, 6, 6, 6, 6,
8, 6, 6, 6, 6, 6, 6, 6, 3, 6, 6, 6, 6, 6, 6, 3,
6, 6, 6, 6, 6, 8, 6, 6, 6, 6, 6, 6, 9, 8, 8, 3,
3, 3, 3, 3, 10, 8, 5, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
6, 6, 6, 8, 8, 8, 8, 8, 8, 4, 6, 8, 5, 5, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 6, 3, 3, 3, 3, 3, 3, 6,
3, 3, 3, 3, 3, 3, 3, 6, 3, 12, 12, 12, 12, 1, 2, 3,
4, 5, 6, 7, 8, 8, 8, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
8, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 6, 5,
6, 6, 6, 3, 3, 6, 6, 8, 5, 9, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 6, 6, 4, 6, 5,
5, 6, 5, 6, 6, 6, 5, 5, 5, 6, 6, 6, 6, 6, 6, 8,
5, 6, 6, 6, 6, 6, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3,
12, 12, 12, 12, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 3,
};
ALIGNED(4) const u16 gFontNormalLatinGlyphs[] = INCBIN_U16("graphics/fonts/normal.latfont");
ALIGNED(4) const u8 gFontNormalLatinGlyphWidths[] = {
3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 3, 6, 6, 6, 6, 6,
8, 6, 6, 6, 6, 6, 6, 6, 3, 6, 6, 6, 6, 6, 6, 3,
6, 6, 6, 6, 6, 8, 6, 6, 6, 6, 6, 6, 9, 7, 6, 3,
3, 3, 3, 3, 10, 8, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
6, 6, 4, 8, 8, 8, 7, 8, 8, 4, 6, 6, 4, 4, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 6, 3, 3, 3, 3, 3, 3, 6,
3, 3, 3, 3, 3, 3, 3, 6, 3, 7, 7, 7, 7, 1, 2, 3,
4, 5, 6, 7, 6, 6, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
8, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 4, 6, 3, 6, 3,
6, 6, 6, 3, 3, 6, 6, 6, 3, 7, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 4, 5, 6,
4, 6, 6, 6, 6, 6, 5, 6, 6, 6, 6, 6, 6, 6, 6, 8,
3, 6, 6, 6, 6, 6, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3,
10, 10, 10, 10, 8, 10, 10, 8, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 3,
};
ALIGNED(4) const u16 gFontSmallJapaneseGlyphs[] = INCBIN_U16("graphics/fonts/small.hwjpnfont");
ALIGNED(4) const u16 gFontNormalJapaneseGlyphs[] = INCBIN_U16("graphics/fonts/normal.hwjpnfont");
ALIGNED(4) const u16 gFontFRLGMaleJapaneseGlyphs[] = INCBIN_U16("graphics/fonts/frlg_male.fwjpnfont");
ALIGNED(4) const u8 gFontFRLGMaleJapaneseGlyphWidths[] = {
0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
9, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 9,
9, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
9, 8, 7, 8, 8, 8, 8, 8, 8, 8, 8, 5, 9, 10, 10, 10,
8, 10, 10, 10, 10, 8, 8, 8, 10, 10, 8, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 6, 6, 2, 4, 6,
3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
5, 6, 6, 6, 6, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
};
ALIGNED(4) const u16 gFontFRLGFemaleJapaneseGlyphs[] = INCBIN_U16("graphics/fonts/frlg_female.fwjpnfont");
ALIGNED(4) const u8 gFontFRLGFemaleJapaneseGlyphWidths[] = {
0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 9,
9, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
9, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 9,
9, 9, 9, 9, 9, 9, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
9, 8, 7, 8, 8, 8, 8, 8, 8, 8, 8, 5, 9, 10, 10, 10,
8, 10, 10, 10, 10, 8, 8, 8, 10, 10, 8, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 6, 6, 2, 4, 6,
3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
5, 6, 6, 6, 6, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
};
ALIGNED(4) const u16 gFontShortJapaneseGlyphs[] = INCBIN_U16("graphics/fonts/short.fwjpnfont");
ALIGNED(4) const u8 gFontShortJapaneseGlyphWidths[] = {
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 9,
9, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 9,
9, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 8, 7, 8, 8, 8, 8, 8, 8, 8, 8, 5, 9, 10, 10, 10,
8, 10, 10, 10, 10, 8, 8, 8, 10, 10, 8, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 6, 6, 2, 4, 6,
3, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
5, 6, 6, 6, 6, 6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
};