Add missing menu array counts
This commit is contained in:
18
src/trader.c
18
src/trader.c
@@ -15,7 +15,7 @@
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#include "task.h"
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#include "script_menu.h"
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static const u8 * const sDefaultTraderNames[] =
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static const u8 * const sDefaultTraderNames[NUM_TRADER_ITEMS] =
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{
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gText_Tristan,
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gText_Philip,
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@@ -23,7 +23,7 @@ static const u8 * const sDefaultTraderNames[] =
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gText_Roberto,
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};
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static const u8 sDefaultTraderDecorations[] =
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static const u8 sDefaultTraderDecorations[NUM_TRADER_ITEMS] =
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{
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DECOR_DUSKULL_DOLL,
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DECOR_BALL_CUSHION,
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@@ -39,7 +39,7 @@ void TraderSetup(void)
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trader->id = MAUVILLE_MAN_TRADER;
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trader->alreadyTraded = FALSE;
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for (i = 0; i < 4; i++)
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for (i = 0; i < NUM_TRADER_ITEMS; i++)
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{
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StringCopy(trader->playerNames[i], sDefaultTraderNames[i]);
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trader->decorations[i] = sDefaultTraderDecorations[i];
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@@ -61,7 +61,7 @@ void CreateAvailableDecorationsMenu(u8 taskId)
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struct WindowTemplate windowTemplate = {0, 1, 1, 10, 10, 15, 1};
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s32 windowWidth = GetStringWidth(FONT_NORMAL, gText_Exit, 0);
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s32 fiveMarksWidth = GetStringWidth(FONT_NORMAL, gText_FiveMarks, 0);
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for (i = 0; i < 4; i++)
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for (i = 0; i < NUM_TRADER_ITEMS; i++)
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{
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s32 curWidth;
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if (trader->decorations[i] > NUM_DECORATIONS)
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@@ -74,7 +74,7 @@ void CreateAvailableDecorationsMenu(u8 taskId)
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windowTemplate.width = ConvertPixelWidthToTileWidth(windowWidth);
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data[3] = AddWindow(&windowTemplate);
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DrawStdFrameWithCustomTileAndPalette(data[3], FALSE, 0x214, 14);
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for (i = 0; i < 4; i++)
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for (i = 0; i < NUM_TRADER_ITEMS; i++)
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{
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if (trader->decorations[i] > NUM_DECORATIONS)
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AddTextPrinterParameterized(data[3], FONT_NORMAL, gText_FiveMarks, 8, 16 * i + 1, TEXT_SKIP_DRAW, NULL);
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@@ -82,7 +82,7 @@ void CreateAvailableDecorationsMenu(u8 taskId)
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AddTextPrinterParameterized(data[3], FONT_NORMAL, gDecorations[trader->decorations[i]].name, 8, 16 * i + 1, TEXT_SKIP_DRAW, NULL);
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}
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AddTextPrinterParameterized(data[3], FONT_NORMAL, gText_Exit, 8, 16 * i + 1, TEXT_SKIP_DRAW, NULL);
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InitMenuInUpperLeftCornerNormal(data[3], 5, 0);
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InitMenuInUpperLeftCornerNormal(data[3], NUM_TRADER_ITEMS + 1, 0);
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ScheduleBgCopyTilemapToVram(0);
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}
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@@ -90,13 +90,9 @@ void Task_BufferDecorSelectionAndCloseWindow(u8 taskId, u8 decorationId)
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{
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s16 * data = gTasks[taskId].data;
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if (decorationId > NUM_DECORATIONS)
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{
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gSpecialVar_0x8004 = 0xFFFF;
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}
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else
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{
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gSpecialVar_0x8004 = decorationId;
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}
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ClearStdWindowAndFrameToTransparent(data[3], FALSE);
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ClearWindowTilemap(data[3]);
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@@ -116,7 +112,7 @@ void Task_HandleGetDecorationMenuInput(u8 taskId)
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case MENU_NOTHING_CHOSEN:
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break;
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case MENU_B_PRESSED:
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case 4:
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case NUM_TRADER_ITEMS:
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PlaySE(SE_SELECT);
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Task_BufferDecorSelectionAndCloseWindow(taskId, 0);
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break;
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