Rename macro with correct name for pixel values

This commit is contained in:
Phlosioneer
2019-03-02 17:25:39 -05:00
parent b2c92ee8c5
commit 3716da5430
60 changed files with 336 additions and 336 deletions
+1 -1
View File
@@ -27,7 +27,7 @@ void ShowCoinsWindow(u32 coinAmount, u8 x, u8 y)
struct WindowTemplate template;
SetWindowTemplateFields(&template, 0, x, y, 8, 2, 0xF, 0x141);
sCoinsWindowId = AddWindow(&template);
FillWindowPixelBuffer(sCoinsWindowId, PALETTE_NUM_TO_FILL_VALUE(0));
FillWindowPixelBuffer(sCoinsWindowId, PIXEL_FILL(0));
PutWindowTilemap(sCoinsWindowId);
DrawStdFrameWithCustomTileAndPalette(sCoinsWindowId, FALSE, 0x214, 0xE);
PrintCoinsString(coinAmount);