Rename macro with correct name for pixel values

This commit is contained in:
Phlosioneer
2019-03-02 17:25:39 -05:00
parent b2c92ee8c5
commit 3716da5430
60 changed files with 336 additions and 336 deletions

View File

@@ -1090,7 +1090,7 @@ static void ShowAndPrintWindows(void)
for (i = 0; i < WINDOW_COUNT; i++)
{
PutWindowTilemap(i);
FillWindowPixelBuffer(i, PALETTE_NUM_TO_FILL_VALUE(0));
FillWindowPixelBuffer(i, PIXEL_FILL(0));
}
x = GetStringCenterAlignXOffset(1, gText_SymbolsEarned, 96);
@@ -1116,7 +1116,7 @@ static void ShowAndPrintWindows(void)
static void PrintAreaDescription(u8 cursorArea)
{
FillWindowPixelBuffer(WINDOW_DESCRIPTION, PALETTE_NUM_TO_FILL_VALUE(0));
FillWindowPixelBuffer(WINDOW_DESCRIPTION, PIXEL_FILL(0));
if (cursorArea == CURSOR_AREA_RECORD && !sPassData->hasBattleRecord)
AddTextPrinterParameterized3(WINDOW_DESCRIPTION, 1, 2, 0, sTextColors[1], 0, sPassAreaDescriptions[0]);
else if (cursorArea != CURSOR_AREA_NOTHING)
@@ -1656,7 +1656,7 @@ static void PrintOnFrontierMap(void)
for (i = 0; i < MAP_WINDOW_COUNT; i++)
{
PutWindowTilemap(i);
FillWindowPixelBuffer(i, PALETTE_NUM_TO_FILL_VALUE(0));
FillWindowPixelBuffer(i, PIXEL_FILL(0));
}
for (i = 0; i < NUM_FRONTIER_FACILITIES; i++)
@@ -1698,7 +1698,7 @@ static void HandleFrontierMapCursorMove(u8 direction)
StartSpriteAnim(sMapData->mapIndicatorSprite, sMapLandmarks[sMapData->cursorPos].animNum);
sMapData->mapIndicatorSprite->pos1.x = sMapLandmarks[sMapData->cursorPos].x;
sMapData->mapIndicatorSprite->pos1.y = sMapLandmarks[sMapData->cursorPos].y;
FillWindowPixelBuffer(MAP_WINDOW_DESCRIPTION, PALETTE_NUM_TO_FILL_VALUE(0));
FillWindowPixelBuffer(MAP_WINDOW_DESCRIPTION, PIXEL_FILL(0));
AddTextPrinterParameterized3(MAP_WINDOW_DESCRIPTION, 1, 4, 0, sTextColors[0], 0, sMapLandmarks[sMapData->cursorPos].description);
for (i = 0; i < 3; i++)