Rename macro with correct name for pixel values
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@@ -1090,7 +1090,7 @@ static void ShowAndPrintWindows(void)
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for (i = 0; i < WINDOW_COUNT; i++)
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{
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PutWindowTilemap(i);
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FillWindowPixelBuffer(i, PALETTE_NUM_TO_FILL_VALUE(0));
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FillWindowPixelBuffer(i, PIXEL_FILL(0));
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}
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x = GetStringCenterAlignXOffset(1, gText_SymbolsEarned, 96);
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@@ -1116,7 +1116,7 @@ static void ShowAndPrintWindows(void)
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static void PrintAreaDescription(u8 cursorArea)
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{
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FillWindowPixelBuffer(WINDOW_DESCRIPTION, PALETTE_NUM_TO_FILL_VALUE(0));
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FillWindowPixelBuffer(WINDOW_DESCRIPTION, PIXEL_FILL(0));
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if (cursorArea == CURSOR_AREA_RECORD && !sPassData->hasBattleRecord)
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AddTextPrinterParameterized3(WINDOW_DESCRIPTION, 1, 2, 0, sTextColors[1], 0, sPassAreaDescriptions[0]);
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else if (cursorArea != CURSOR_AREA_NOTHING)
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@@ -1656,7 +1656,7 @@ static void PrintOnFrontierMap(void)
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for (i = 0; i < MAP_WINDOW_COUNT; i++)
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{
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PutWindowTilemap(i);
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FillWindowPixelBuffer(i, PALETTE_NUM_TO_FILL_VALUE(0));
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FillWindowPixelBuffer(i, PIXEL_FILL(0));
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}
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for (i = 0; i < NUM_FRONTIER_FACILITIES; i++)
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@@ -1698,7 +1698,7 @@ static void HandleFrontierMapCursorMove(u8 direction)
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StartSpriteAnim(sMapData->mapIndicatorSprite, sMapLandmarks[sMapData->cursorPos].animNum);
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sMapData->mapIndicatorSprite->pos1.x = sMapLandmarks[sMapData->cursorPos].x;
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sMapData->mapIndicatorSprite->pos1.y = sMapLandmarks[sMapData->cursorPos].y;
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FillWindowPixelBuffer(MAP_WINDOW_DESCRIPTION, PALETTE_NUM_TO_FILL_VALUE(0));
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FillWindowPixelBuffer(MAP_WINDOW_DESCRIPTION, PIXEL_FILL(0));
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AddTextPrinterParameterized3(MAP_WINDOW_DESCRIPTION, 1, 4, 0, sTextColors[0], 0, sMapLandmarks[sMapData->cursorPos].description);
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for (i = 0; i < 3; i++)
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