Rename macro with correct name for pixel values
This commit is contained in:
32
src/menu.c
32
src/menu.c
@@ -213,7 +213,7 @@ void sub_81973A4(void)
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void DrawDialogueFrame(u8 windowId, bool8 copyToVram)
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{
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CallWindowFunction(windowId, WindowFunc_DrawDialogueFrame);
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FillWindowPixelBuffer(windowId, PALETTE_NUM_TO_FILL_VALUE(1));
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FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
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PutWindowTilemap(windowId);
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if (copyToVram == TRUE)
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CopyWindowToVram(windowId, 3);
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@@ -222,7 +222,7 @@ void DrawDialogueFrame(u8 windowId, bool8 copyToVram)
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void DrawStdWindowFrame(u8 windowId, bool8 copyToVram)
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{
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CallWindowFunction(windowId, WindowFunc_DrawStandardFrame);
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FillWindowPixelBuffer(windowId, PALETTE_NUM_TO_FILL_VALUE(1));
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FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
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PutWindowTilemap(windowId);
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if (copyToVram == TRUE)
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CopyWindowToVram(windowId, 3);
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@@ -231,7 +231,7 @@ void DrawStdWindowFrame(u8 windowId, bool8 copyToVram)
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void ClearDialogWindowAndFrame(u8 windowId, bool8 copyToVram)
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{
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CallWindowFunction(windowId, WindowFunc_ClearDialogWindowAndFrame);
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FillWindowPixelBuffer(windowId, PALETTE_NUM_TO_FILL_VALUE(1));
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FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
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ClearWindowTilemap(windowId);
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if (copyToVram == TRUE)
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CopyWindowToVram(windowId, 3);
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@@ -240,7 +240,7 @@ void ClearDialogWindowAndFrame(u8 windowId, bool8 copyToVram)
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void ClearStdWindowAndFrame(u8 windowId, bool8 copyToVram)
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{
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CallWindowFunction(windowId, WindowFunc_ClearStdWindowAndFrame);
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FillWindowPixelBuffer(windowId, PALETTE_NUM_TO_FILL_VALUE(1));
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FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
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ClearWindowTilemap(windowId);
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if (copyToVram == TRUE)
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CopyWindowToVram(windowId, 3);
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@@ -554,7 +554,7 @@ void DrawDialogFrameWithCustomTileAndPalette(u8 windowId, bool8 copyToVram, u16
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sTileNum = tileNum;
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sPaletteNum = paletteNum;
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CallWindowFunction(windowId, WindowFunc_DrawDialogFrameWithCustomTileAndPalette);
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FillWindowPixelBuffer(windowId, PALETTE_NUM_TO_FILL_VALUE(1));
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FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
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PutWindowTilemap(windowId);
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if (copyToVram == TRUE)
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CopyWindowToVram(windowId, 3);
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@@ -566,7 +566,7 @@ void DrawDialogFrameWithCustomTile(u8 windowId, bool8 copyToVram, u16 tileNum)
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sTileNum = tileNum;
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sPaletteNum = GetWindowAttribute(windowId, WINDOW_PALETTE_NUM);
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CallWindowFunction(windowId, WindowFunc_DrawDialogFrameWithCustomTileAndPalette);
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FillWindowPixelBuffer(windowId, PALETTE_NUM_TO_FILL_VALUE(1));
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FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
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PutWindowTilemap(windowId);
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if (copyToVram == TRUE)
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CopyWindowToVram(windowId, 3);
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@@ -671,7 +671,7 @@ void ClearDialogWindowAndFrameToTransparent(u8 windowId, bool8 copyToVram)
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{
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// The palette slot doesn't matter, since the tiles are transparent.
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CallWindowFunction(windowId, WindowFunc_ClearDialogWindowAndFrameNullPalette);
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FillWindowPixelBuffer(windowId, PALETTE_NUM_TO_FILL_VALUE(0));
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FillWindowPixelBuffer(windowId, PIXEL_FILL(0));
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ClearWindowTilemap(windowId);
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if (copyToVram == TRUE)
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CopyWindowToVram(windowId, 3);
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@@ -687,7 +687,7 @@ void DrawStdFrameWithCustomTileAndPalette(u8 windowId, bool8 copyToVram, u16 bas
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sTileNum = baseTileNum;
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sPaletteNum = paletteNum;
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CallWindowFunction(windowId, WindowFunc_DrawStdFrameWithCustomTileAndPalette);
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FillWindowPixelBuffer(windowId, PALETTE_NUM_TO_FILL_VALUE(1));
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FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
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PutWindowTilemap(windowId);
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if (copyToVram == TRUE)
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CopyWindowToVram(windowId, 3);
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@@ -699,7 +699,7 @@ void DrawStdFrameWithCustomTile(u8 windowId, bool8 copyToVram, u16 baseTileNum)
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sTileNum = baseTileNum;
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sPaletteNum = GetWindowAttribute(windowId, WINDOW_PALETTE_NUM);
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CallWindowFunction(windowId, WindowFunc_DrawStdFrameWithCustomTileAndPalette);
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FillWindowPixelBuffer(windowId, PALETTE_NUM_TO_FILL_VALUE(1));
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FillWindowPixelBuffer(windowId, PIXEL_FILL(1));
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PutWindowTilemap(windowId);
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if (copyToVram == TRUE)
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CopyWindowToVram(windowId, 3);
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@@ -768,7 +768,7 @@ void WindowFunc_DrawStdFrameWithCustomTileAndPalette(u8 bg, u8 tilemapLeft, u8 t
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void ClearStdWindowAndFrameToTransparent(u8 windowId, bool8 copyToVram)
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{
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CallWindowFunction(windowId, WindowFunc_ClearStdWindowAndFrameToTransparent);
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FillWindowPixelBuffer(windowId, PALETTE_NUM_TO_FILL_VALUE(0));
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FillWindowPixelBuffer(windowId, PIXEL_FILL(0));
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ClearWindowTilemap(windowId);
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if (copyToVram == TRUE)
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CopyWindowToVram(windowId, 3);
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@@ -814,7 +814,7 @@ void sub_8198180(const u8 *string, u8 a2, bool8 copyToVram)
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if (sWindowId != 0xFF)
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{
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PutWindowTilemap(sWindowId);
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FillWindowPixelBuffer(sWindowId, PALETTE_NUM_TO_FILL_VALUE(15));
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FillWindowPixelBuffer(sWindowId, PIXEL_FILL(15));
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width = GetStringWidth(0, string, 0);
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AddTextPrinterParameterized3(sWindowId,
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0,
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@@ -848,7 +848,7 @@ void sub_8198204(const u8 *string, const u8 *string2, u8 a3, u8 a4, bool8 copyTo
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color[2] = 2;
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}
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PutWindowTilemap(sWindowId);
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FillWindowPixelBuffer(sWindowId, PALETTE_NUM_TO_FILL_VALUE(15));
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FillWindowPixelBuffer(sWindowId, PIXEL_FILL(15));
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if (string2 != NULL)
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{
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width = GetStringWidth(0, string2, 0);
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@@ -876,7 +876,7 @@ void sub_81982F0(void)
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{
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if (sWindowId != 0xFF)
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{
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FillWindowPixelBuffer(sWindowId, PALETTE_NUM_TO_FILL_VALUE(15));
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FillWindowPixelBuffer(sWindowId, PIXEL_FILL(15));
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CopyWindowToVram(sWindowId, 3);
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}
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}
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@@ -885,7 +885,7 @@ void sub_8198314(void)
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{
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if (sWindowId != 0xFF)
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{
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FillWindowPixelBuffer(sWindowId, PALETTE_NUM_TO_FILL_VALUE(0));
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FillWindowPixelBuffer(sWindowId, PIXEL_FILL(0));
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ClearWindowTilemap(sWindowId);
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CopyWindowToVram(sWindowId, 3);
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RemoveWindow(sWindowId);
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@@ -934,7 +934,7 @@ void RedrawMenuCursor(u8 oldPos, u8 newPos)
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width = GetMenuCursorDimensionByFont(sMenu.fontId, 0);
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height = GetMenuCursorDimensionByFont(sMenu.fontId, 1);
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FillWindowPixelRect(sMenu.windowId, PALETTE_NUM_TO_FILL_VALUE(1), sMenu.left, sMenu.optionHeight * oldPos + sMenu.top, width, height);
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FillWindowPixelRect(sMenu.windowId, PIXEL_FILL(1), sMenu.left, sMenu.optionHeight * oldPos + sMenu.top, width, height);
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AddTextPrinterParameterized(sMenu.windowId, sMenu.fontId, gText_SelectorArrow3, sMenu.left, sMenu.optionHeight * newPos + sMenu.top, 0, 0);
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}
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@@ -1313,7 +1313,7 @@ void sub_8199060(u8 oldCursorPos, u8 newCursorPos)
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u8 xPos = (oldCursorPos % sMenu.horizontalCount) * sMenu.optionWidth + sMenu.left;
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u8 yPos = (oldCursorPos / sMenu.horizontalCount) * sMenu.optionHeight + sMenu.top;
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FillWindowPixelRect(sMenu.windowId,
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PALETTE_NUM_TO_FILL_VALUE(1),
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PIXEL_FILL(1),
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xPos,
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yPos,
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cursorWidth,
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