Rename macro with correct name for pixel values

This commit is contained in:
Phlosioneer
2019-03-02 17:25:39 -05:00
parent b2c92ee8c5
commit 3716da5430
60 changed files with 336 additions and 336 deletions

View File

@@ -1622,7 +1622,7 @@ void MCB2_FlyMap(void)
case 7:
LoadPalette(sRegionMapFramePal, 0x10, 0x20);
PutWindowTilemap(2);
FillWindowPixelBuffer(2, PALETTE_NUM_TO_FILL_VALUE(0));
FillWindowPixelBuffer(2, PIXEL_FILL(0));
AddTextPrinterParameterized(2, 1, gText_FlyToWhere, 0, 1, 0, NULL);
schedule_bg_copy_tilemap_to_vram(0);
gMain.state++;
@@ -1707,7 +1707,7 @@ static void sub_8124904(void)
}
else
{
FillWindowPixelBuffer(0, PALETTE_NUM_TO_FILL_VALUE(1));
FillWindowPixelBuffer(0, PIXEL_FILL(1));
}
AddTextPrinterParameterized(0, 1, sFlyMap->regionMap.mapSecName, 0, 1, 0, NULL);
schedule_bg_copy_tilemap_to_vram(0);
@@ -1721,7 +1721,7 @@ static void sub_8124904(void)
ClearStdWindowAndFrameToTransparent(1, FALSE);
DrawStdFrameWithCustomTileAndPalette(0, FALSE, 0x65, 0x0d);
}
FillWindowPixelBuffer(0, PALETTE_NUM_TO_FILL_VALUE(1));
FillWindowPixelBuffer(0, PIXEL_FILL(1));
CopyWindowToVram(0, 2);
schedule_bg_copy_tilemap_to_vram(0);
gUnknown_03001180 = FALSE;