Use PokeNav macros
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@@ -436,9 +436,10 @@ static u32 LoopedTask_ScrollMenuHeaderUp(s32 a0)
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if (ChangeBgY(0, 384, 2) <= 0)
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{
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ChangeBgY(0, 0, 0);
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return 4;
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return LT_FINISH;
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}
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return 2;
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return LT_PAUSE;
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}
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void CopyPaletteIntoBufferUnfaded(const u16 *palette, u32 bufferOffset, u32 size)
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@@ -494,7 +495,7 @@ void sub_81C79BC(const u16 *a0, const u16 *a1, int a2, int a3, int a4, u16 *pale
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g1 = ((((GET_G(*a1) << 8) - (g << 8)) / a3) * a4) >> 8;
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b1 = ((((GET_B(*a1) << 8) - (b << 8)) / a3) * a4) >> 8;
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r = (r + r1) & 0x1F; //_RGB(r + r1, g + g1, b + b1); doesn't match; I have to assign the value of (r + r1 & 0x1F)
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r = (r + r1) & 0x1F; //_RGB(r + r1, g + g1, b + b1); doesn't match; I have to assign the value of ((r + r1) & 0x1F) to r1
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g = (g + g1) & 0x1F; //See above
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b = (b + b1) & 0x1F; //See above
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