Split contest funcs from script_pokemon_util
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@@ -7,5 +7,8 @@ void StartContest(void);
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void BufferContestantMonSpecies(void);
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void ShowContestResults(void);
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void ContestLinkTransfer(u8);
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void ShowContestWinnerPainting(void);
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u16 GetContestRand(void);
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u8 CountPlayerContestPaintings(void);
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#endif // GUARD_CONTEST_UTIL_H
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@@ -1,10 +0,0 @@
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#ifndef GUARD_SCRIPTPOKE80F8_H
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#define GUARD_SCRIPTPOKE80F8_H
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void ShowContestWinner(void);
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u8 ScriptGiveMon(u16, u8, u16, u32, u32, u8);
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u8 ScriptGiveEgg(u16);
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void CreateScriptedWildMon(u16, u8, u16);
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void ScriptSetMonMoveSlot(u8, u16, u8);
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#endif
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11
include/script_pokemon_util.h
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11
include/script_pokemon_util.h
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@@ -0,0 +1,11 @@
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#ifndef GUARD_SCRIPT_POKEMON_UTIL
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#define GUARD_SCRIPT_POKEMON_UTIL
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u8 ScriptGiveMon(u16, u8, u16, u32, u32, u8);
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u8 ScriptGiveEgg(u16);
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void CreateScriptedWildMon(u16, u8, u16);
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void ScriptSetMonMoveSlot(u8, u16, u8);
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void ReducePlayerPartyToSelectedMons(void);
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void HealPlayerParty(void);
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#endif // GUARD_SCRIPT_POKEMON_UTIL
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@@ -1,9 +0,0 @@
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#ifndef GUARD_SCRIPT_POKEMON_UTIL_80F87D8_H
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#define GUARD_SCRIPT_POKEMON_UTIL_80F87D8_H
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u16 GetContestRand(void);
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void ReducePlayerPartyToSelectedMons(void);
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void HealPlayerParty(void);
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u8 CountPlayerContestPaintings(void);
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#endif // GUARD_SCRIPT_POKEMON_UTIL_80F87D8_H
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