start decompiling overworld.s
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+18
-1
@@ -618,7 +618,7 @@ struct SaveBlock1
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/*0x04*/ struct WarpData location;
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/*0x0C*/ struct WarpData warp1;
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/*0x14*/ struct WarpData warp2;
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/*0x1C*/ struct WarpData warp3;
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/*0x1C*/ struct WarpData lastHealLocation;
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/*0x24*/ struct WarpData warp4;
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/*0x2C*/ u16 battleMusic;
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/*0x2E*/ u8 weather;
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@@ -705,6 +705,23 @@ struct SaveBlock1
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extern struct SaveBlock1* gSaveBlock1Ptr;
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struct MapPosition
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{
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s16 x;
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s16 y;
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u8 height;
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};
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struct UnkStruct_8054FF8
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{
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u8 a;
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u8 b;
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u8 c;
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u8 d;
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struct MapPosition sub;
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u16 field_C;
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};
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struct Bitmap // TODO: Find a better spot for this
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{
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u8* pixels;
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