start decompiling overworld.s
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+40
-11
@@ -25,11 +25,49 @@ struct UCoords32
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extern struct LinkPlayerMapObject gLinkPlayerMapObjects[4];
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extern MainCallback gFieldCallback;
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void DoWhiteOut(void);
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void Overworld_ResetStateAfterFly(void);
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void Overworld_ResetStateAfterTeleport(void);
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void Overworld_ResetStateAfterDigEscRope(void);
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void sub_8084788(void);
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void ResetGameStats(void);
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void IncrementGameStat(u8 index);
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u32 GetGameStat(u8 index);
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void SetGameStat(u8 index, u32 value);
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void ApplyNewEncryptionKeyToGameStats(u32 newKey);
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void LoadMapObjTemplatesFromHeader(void);
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void LoadSaveblockMapObjScripts(void);
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void Overworld_SetMapObjTemplateCoords(u8 localId, s16 x, s16 y);
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void Overworld_SetMapObjTemplateMovementType(u8 localId, u8 movementType);
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void mapdata_load_assets_to_gpu_and_full_redraw(void);
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struct MapData *get_mapdata_header(void);
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void ApplyCurrentWarp(void);
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void set_warp2_warp3_to_neg_1(void);
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void SetWarpData(struct WarpData *warp, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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bool32 warp_data_is_not_neg_1(struct WarpData *warp);
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struct MapHeader *const Overworld_GetMapHeaderByGroupAndId(u16 mapGroup, u16 mapNum);
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struct MapHeader *const warp1_get_mapheader(void);
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void set_current_map_header_from_sav1_save_old_name(void);
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void LoadSaveblockMapHeader(void);
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void update_camera_pos_from_warpid(void);
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void warp_in(void);
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void Overworld_SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void warp1_set_2(s8 mapGroup, s8 mapNum, s8 warpId);
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void saved_warp2_set(int unused, s8 mapGroup, s8 mapNum, s8 warpId);
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void saved_warp2_set_2(int unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void copy_saved_warp2_bank_and_enter_x_to_warp1(u8 unused);
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void sub_8084CCC(u8 a1);
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void Overworld_SetWarpDestToLastHealLoc(void);
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void Overworld_SetHealLocationWarp(u8 healLocationId);
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void sub_8084D5C(s16 a1, s16 a2);
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void sub_8084DD4(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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// to erase later
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u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum);
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u8 Overworld_GetMapTypeOfSaveblockLocation(void);
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void Overworld_SetMapObjTemplateCoords(u8, s16, s16);
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void Overworld_SetMapObjTemplateMovementType(u8, u8);
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void Overworld_SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void saved_warp2_set(int unused, s8 mapGroup, s8 mapNum, s8 warpId);
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void saved_warp2_set_2(int unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void Overworld_SetHealLocationWarp(u8);
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@@ -37,25 +75,18 @@ void sub_8084DD4(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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void sub_8084E2C(s8, s8, s8, s8, s8);
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void sub_8084E80(s8, s8, s8, s8, s8);
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void sub_8084EBC(s16, s16);
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void player_avatar_init_params_reset(void);
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bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType);
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void Overworld_ResetStateAfterTeleport(void);
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void Overworld_SetFlashLevel(s32 a1);
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//u8 Overworld_GetFlashLevel(void);
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void sub_8085524(u16);
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void Overworld_SetSavedMusic(u16);
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void Overworld_ChangeMusicToDefault(void);
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void Overworld_ChangeMusicTo(u16);
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bool32 is_c1_link_related_active(void);
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extern u16 gUnknown_03005DA8;
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void strange_npc_table_clear(void);
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const struct MapHeader *get_mapheader_by_bank_and_number(u16, u16);
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void FieldObjectMoveDestCoords(struct MapObject *, u32, s16 *, s16 *);
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void sub_8086230(void);
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void c2_exit_to_overworld_2_switch(void);
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@@ -71,13 +102,11 @@ void copy_saved_warp2_bank_and_enter_x_to_warp1(u8 unused);
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void mapldr_default(void);
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u8 get_map_light_from_warp0(void);
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bool8 is_light_level_1_2_3_5_or_6(u8 a1);
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bool32 sub_80875C8(void);
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bool32 sub_8087634(void);
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bool32 sub_808766C(void);
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void IncrementGameStat(u8);
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u32 GetGameStat(u8);
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void CB2_OverworldBasic(void);
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#endif //GUARD_ROM4_H
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