Bank to battler

This commit is contained in:
DizzyEggg
2018-09-01 18:36:08 +02:00
parent ce949ba705
commit 38c89b9d0f
8 changed files with 128 additions and 128 deletions

View File

@@ -188,7 +188,7 @@ static bool8 sub_8083380(void);
static void sub_808074C(void);
static void Blender_PrintPlayerNames(void);
static void sub_8080588(void);
static void Blender_SetBankBerryData(u8 bank, u16 itemId);
static void Blender_SetParticipantBerryData(u8 participantId, u16 itemId);
static void Blender_AddTextPrinter(u8 windowId, const u8 *string, u8 x, u8 y, s32 speed, s32 caseId);
static void sub_8080DF8(void);
static void sub_8082E84(void);
@@ -1391,7 +1391,7 @@ static void Blender_SetOpponentsBerryData(u16 playerBerryItemId, u8 playersNum,
if (var <= 4)
opponentBerryId -= 5;
}
Blender_SetBankBerryData(i + 1, opponentBerryId + FIRST_BERRY_INDEX);
Blender_SetParticipantBerryData(i + 1, opponentBerryId + FIRST_BERRY_INDEX);
}
}
@@ -1454,7 +1454,7 @@ static void sub_80808D4(void)
case 0:
sub_800B4C0();
sub_8080588();
Blender_SetBankBerryData(0, gSpecialVar_ItemId);
Blender_SetParticipantBerryData(0, gSpecialVar_ItemId);
Blender_CopyBerryData(&sBerryBlenderData->blendedBerries[0], gSpecialVar_ItemId);
Blender_SetOpponentsBerryData(gSpecialVar_ItemId, sBerryBlenderData->playersNo, &sBerryBlenderData->blendedBerries[0]);
@@ -2956,10 +2956,10 @@ static void sub_8082F9C(struct Sprite* sprite)
DestroySprite(sprite);
}
static void Blender_SetBankBerryData(u8 bank, u16 itemId)
static void Blender_SetParticipantBerryData(u8 participantId, u16 itemId)
{
sBerryBlenderData->chosenItemId[bank] = itemId;
Blender_CopyBerryData(&sBerryBlenderData->blendedBerries[bank], itemId);
sBerryBlenderData->chosenItemId[participantId] = itemId;
Blender_CopyBerryData(&sBerryBlenderData->blendedBerries[participantId], itemId);
}
static void sub_8083010(struct Sprite* sprite)

View File

@@ -938,14 +938,14 @@ void StartMonSummaryAnimation(struct Sprite *sprite, u8 frontAnimId)
void LaunchAnimationTaskForBackSprite(struct Sprite *sprite, u8 backAnimSet)
{
u8 nature, taskId, animId, bank;
u8 nature, taskId, animId, battlerId;
taskId = CreateTask(Task_HandleMonAnimation, 128);
gTasks[taskId].tPtrLO = (u32)(sprite) >> 0x10;
gTasks[taskId].tPtrHI = (u32)(sprite);
bank = sprite->data[0];
nature = GetNature(&gPlayerParty[gBattlerPartyIndexes[bank]]);
battlerId = sprite->data[0];
nature = GetNature(&gPlayerParty[gBattlerPartyIndexes[battlerId]]);
animId = 3 * backAnimSet + sBackAnimNatureModTable[nature];
gTasks[taskId].tAnimId = sBackAnimationIds[animId];