Bank to battler
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@@ -188,7 +188,7 @@ static bool8 sub_8083380(void);
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static void sub_808074C(void);
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static void Blender_PrintPlayerNames(void);
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static void sub_8080588(void);
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static void Blender_SetBankBerryData(u8 bank, u16 itemId);
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static void Blender_SetParticipantBerryData(u8 participantId, u16 itemId);
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static void Blender_AddTextPrinter(u8 windowId, const u8 *string, u8 x, u8 y, s32 speed, s32 caseId);
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static void sub_8080DF8(void);
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static void sub_8082E84(void);
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@@ -1391,7 +1391,7 @@ static void Blender_SetOpponentsBerryData(u16 playerBerryItemId, u8 playersNum,
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if (var <= 4)
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opponentBerryId -= 5;
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}
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Blender_SetBankBerryData(i + 1, opponentBerryId + FIRST_BERRY_INDEX);
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Blender_SetParticipantBerryData(i + 1, opponentBerryId + FIRST_BERRY_INDEX);
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}
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}
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@@ -1454,7 +1454,7 @@ static void sub_80808D4(void)
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case 0:
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sub_800B4C0();
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sub_8080588();
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Blender_SetBankBerryData(0, gSpecialVar_ItemId);
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Blender_SetParticipantBerryData(0, gSpecialVar_ItemId);
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Blender_CopyBerryData(&sBerryBlenderData->blendedBerries[0], gSpecialVar_ItemId);
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Blender_SetOpponentsBerryData(gSpecialVar_ItemId, sBerryBlenderData->playersNo, &sBerryBlenderData->blendedBerries[0]);
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@@ -2956,10 +2956,10 @@ static void sub_8082F9C(struct Sprite* sprite)
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DestroySprite(sprite);
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}
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static void Blender_SetBankBerryData(u8 bank, u16 itemId)
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static void Blender_SetParticipantBerryData(u8 participantId, u16 itemId)
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{
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sBerryBlenderData->chosenItemId[bank] = itemId;
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Blender_CopyBerryData(&sBerryBlenderData->blendedBerries[bank], itemId);
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sBerryBlenderData->chosenItemId[participantId] = itemId;
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Blender_CopyBerryData(&sBerryBlenderData->blendedBerries[participantId], itemId);
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}
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static void sub_8083010(struct Sprite* sprite)
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@@ -938,14 +938,14 @@ void StartMonSummaryAnimation(struct Sprite *sprite, u8 frontAnimId)
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void LaunchAnimationTaskForBackSprite(struct Sprite *sprite, u8 backAnimSet)
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{
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u8 nature, taskId, animId, bank;
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u8 nature, taskId, animId, battlerId;
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taskId = CreateTask(Task_HandleMonAnimation, 128);
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gTasks[taskId].tPtrLO = (u32)(sprite) >> 0x10;
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gTasks[taskId].tPtrHI = (u32)(sprite);
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bank = sprite->data[0];
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nature = GetNature(&gPlayerParty[gBattlerPartyIndexes[bank]]);
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battlerId = sprite->data[0];
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nature = GetNature(&gPlayerParty[gBattlerPartyIndexes[battlerId]]);
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animId = 3 * backAnimSet + sBackAnimNatureModTable[nature];
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gTasks[taskId].tAnimId = sBackAnimationIds[animId];
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