Bank to battler

This commit is contained in:
DizzyEggg
2018-09-01 18:36:08 +02:00
parent ce949ba705
commit 38c89b9d0f
8 changed files with 128 additions and 128 deletions
+3 -3
View File
@@ -938,14 +938,14 @@ void StartMonSummaryAnimation(struct Sprite *sprite, u8 frontAnimId)
void LaunchAnimationTaskForBackSprite(struct Sprite *sprite, u8 backAnimSet)
{
u8 nature, taskId, animId, bank;
u8 nature, taskId, animId, battlerId;
taskId = CreateTask(Task_HandleMonAnimation, 128);
gTasks[taskId].tPtrLO = (u32)(sprite) >> 0x10;
gTasks[taskId].tPtrHI = (u32)(sprite);
bank = sprite->data[0];
nature = GetNature(&gPlayerParty[gBattlerPartyIndexes[bank]]);
battlerId = sprite->data[0];
nature = GetNature(&gPlayerParty[gBattlerPartyIndexes[battlerId]]);
animId = 3 * backAnimSet + sBackAnimNatureModTable[nature];
gTasks[taskId].tAnimId = sBackAnimationIds[animId];