Some of the INVALID_ are likely erroneously placed, due to lack of documentation
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@@ -9,7 +9,7 @@
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#include "item.h"
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#include "item_menu.h"
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#include "main.h"
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#include "malloc.h"
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#include "alloc.h"
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#include "menu.h"
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#include "new_game.h"
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#include "party_menu.h"
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@@ -1079,7 +1079,7 @@ void ResetApprenticeStruct(struct Apprentice *apprentice)
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u8 i;
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for (i = 0; i < 6; i++)
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apprentice->easyChatWords[i] |= 0xFFFF;
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apprentice->easyChatWords[i] |= INVALID_U16;
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apprentice->playerName[0] = EOS;
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apprentice->id = 16;
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@@ -1093,7 +1093,7 @@ void ResetAllApprenticeData(void)
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for (i = 0; i < 4; i++)
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{
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for (j = 0; j < 6; j++)
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gSaveBlock2Ptr->apprentices[i].easyChatWords[j] |= 0xFFFF;
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gSaveBlock2Ptr->apprentices[i].easyChatWords[j] |= INVALID_U16;
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gSaveBlock2Ptr->apprentices[i].id = 16;
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gSaveBlock2Ptr->apprentices[i].playerName[0] = EOS;
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gSaveBlock2Ptr->apprentices[i].lvlMode = 0;
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@@ -1290,7 +1290,7 @@ static u16 sub_819FF98(u8 arg0)
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else
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level = 60;
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for (j = 0; learnset[j] != 0xFFFF; j++)
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for (j = 0; learnset[j] != INVALID_U16; j++)
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{
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if ((learnset[j] & 0xFE00) > (level << 9))
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break;
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@@ -1393,7 +1393,7 @@ static void GetLatestLearnedMoves(u16 species, u16 *moves)
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level = 60;
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learnset = gLevelUpLearnsets[species];
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for (i = 0; learnset[i] != 0xFFFF; i++)
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for (i = 0; learnset[i] != INVALID_U16; i++)
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{
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if ((learnset[i] & 0xFE00) > (level << 9))
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break;
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@@ -2236,7 +2236,7 @@ static void sub_81A1370(void)
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}
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r10 = 0xFFFF;
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r9 = -1;
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r9 = INVALID_S32;
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for (i = 1; i < 4; i++)
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{
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if (GetTrainerId(gSaveBlock2Ptr->apprentices[i].playerId) == GetTrainerId(gSaveBlock2Ptr->playerTrainerId)
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