Some of the INVALID_ are likely erroneously placed, due to lack of documentation
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@@ -7,7 +7,7 @@
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#include "decompress.h"
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#include "dma3.h"
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#include "gpu_regs.h"
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#include "malloc.h"
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#include "alloc.h"
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#include "palette.h"
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#include "pokemon_icon.h"
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#include "sprite.h"
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@@ -1590,7 +1590,7 @@ s16 duplicate_obj_of_side_rel2move_in_transparent_mode(u8 whichBattler)
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}
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}
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}
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return -1;
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return INVALID_S16;
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}
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void obj_delete_but_dont_free_vram(struct Sprite *sprite)
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