Some of the INVALID_ are likely erroneously placed, due to lack of documentation
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@@ -214,7 +214,7 @@ void sub_8158E9C(u8 taskId)
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if (species != SPECIES_NONE)
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{
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if (gBattleAnimArgs[1] == 0xFF)
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if (gBattleAnimArgs[1] == INVALID_U8)
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PlayCry3(species, pan, 9);
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else
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PlayCry3(species, pan, 7);
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@@ -238,7 +238,7 @@ static void sub_8158FF4(u8 taskId)
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}
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else
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{
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if (gTasks[taskId].data[0] == 0xFF)
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if (gTasks[taskId].data[0] == INVALID_U8)
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{
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if (!IsCryPlaying())
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{
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