Some of the INVALID_ are likely erroneously placed, due to lack of documentation
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@@ -6,7 +6,7 @@
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#include "constants/battle_anim.h"
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#include "battle_interface.h"
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#include "main.h"
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#include "malloc.h"
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#include "alloc.h"
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#include "graphics.h"
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#include "random.h"
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#include "util.h"
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@@ -122,7 +122,7 @@ void FreeBattleSpritesData(void)
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u16 ChooseMoveAndTargetInBattlePalace(void)
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{
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s32 i, var1, var2;
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s32 chosenMoveId = -1;
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s32 chosenMoveId = INVALID_S32;
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struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
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u8 unusableMovesBits = CheckMoveLimitations(gActiveBattler, 0, 0xFF);
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s32 percent = Random() % 100;
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