Some of the INVALID_ are likely erroneously placed, due to lack of documentation
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+3
-3
@@ -12,7 +12,7 @@
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#include "bg.h"
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#include "palette.h"
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#include "decompress.h"
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#include "malloc.h"
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#include "alloc.h"
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#include "gpu_regs.h"
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#include "text.h"
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#include "text_window.h"
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@@ -1455,7 +1455,7 @@ static void sub_808074C(void)
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for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
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{
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sBerryBlenderData->field_96[i] = 0xFF;
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sBerryBlenderData->field_96[i] = INVALID_U8;
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sBerryBlenderData->field_8E[i] = sUnknown_083399D0[sBerryBlenderData->playersNo - 2][i];
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}
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for (j = 0; j < BLENDER_MAX_PLAYERS; j++)
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@@ -1479,7 +1479,7 @@ static void Blender_PrintPlayerNames(void)
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for (i = 0; i < BLENDER_MAX_PLAYERS; i++)
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{
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if (sBerryBlenderData->field_8E[i] != 0xFF)
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if (sBerryBlenderData->field_8E[i] != INVALID_U8)
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{
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sBerryBlenderData->syncArrowSpriteIds[sBerryBlenderData->field_8E[i]] = sBerryBlenderData->syncArrowSprite2Ids[i];
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StartSpriteAnim(&gSprites[sBerryBlenderData->syncArrowSpriteIds[sBerryBlenderData->field_8E[i]]], i);
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